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jibb smart 6b473b34ea Can now tell the player's controller about analog stick deadzones through PlayerController::SetControllerDeadZones, or directly as a device property using FInputDeviceAnalogStickDeadZoneProperty
While deadzone handling should always be done on the game's side, some device libraries also do some input filtering themselves so that noisy unintended input doesn't prevent power-saving modes from activating.

Since a game may allow players to set deadzones lower than the device defaults, we've added a way to inform the device of the player's deadzone settings.

#tests PIE, affected controllers, minimum, maximum, and default deadzone settings, among others.
#rb ben.woodhouse

[CL 36760458 by jibb smart in 5.5 branch]
2024-10-01 19:57:09 -04:00
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2024-08-21 12:58:18 -04:00