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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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5.5
UnrealEngineUWP/Engine/Source/Runtime/ApplicationCore/Private/Android
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pierre ung d01d068c16 GameActivity.java.template: Update deviceScreenOrientation onConfigurationChanged to make sure we can detect the real/allowed device orientation.
AndroidApplication.cpp: Update widgets safezone when the window size changes (i.e the device orientation changed)


[REVIEW] [at]Maxime.Vaillancourt, [at]Maxime.Zobenbueler, [at]Guillaume.Danel, [at]Francis.Langlais

#review-doc https://docs.google.com/document/d/1TncNAWdBNpJvK9M7qk9jkqDTItiogtJhGrJoP_7jn2U/edit

#rnx

#rb daren.cheng, francis.langlais, guillaume.danel, velin.tchalakov, Wei.Liu

[CL 34706098 by pierre ung in ue5-main branch]
2024-06-27 09:18:45 -04:00
..
AndroidApplication.cpp
GameActivity.java.template: Update deviceScreenOrientation onConfigurationChanged to make sure we can detect the real/allowed device orientation.
2024-06-27 09:18:45 -04:00
AndroidCursor.cpp
…
AndroidInputInterface.cpp
Motion input (gyro, accelerometer) with supported controllers and mobile platforms now use the same axes and units by default.
2024-05-14 02:10:39 -04:00
AndroidJavaMediaPlayer.cpp
…
AndroidPlatformApplicationMisc.cpp
…
AndroidPlatformFramePacer.cpp
Enabling DynamicResolution on Android devices.
2024-06-10 09:40:29 -04:00
AndroidPlatformSurvey.cpp
…
AndroidWindow.cpp
Adding native resolution info to Core.ClientPerformance and Core.AppStartup
2024-06-24 12:52:49 -04:00
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