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UnrealEngineUWP
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UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
AnimGraphRuntime
/
Private
/
AnimNodes
History
euan carmichael
5c469050f2
Fix for aim offset anim node to account for socket offset when calculating pivot location
...
#rb Nicholas.Frechette [CL 36758670 by euan carmichael in 5.5 branch]
2024-10-01 19:41:16 -04:00
..
AnimNode_AimOffsetLookAt.cpp
Fix for aim offset anim node to account for socket offset when calculating pivot location
2024-10-01 19:41:16 -04:00
AnimNode_ApplyAdditive.cpp
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AnimNode_BlendBoneByChannel.cpp
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AnimNode_BlendListBase.cpp
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AnimNode_BlendListByBool.cpp
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AnimNode_BlendListByEnum.cpp
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AnimNode_BlendListByInt.cpp
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AnimNode_BlendSpaceEvaluator.cpp
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AnimNode_BlendSpaceGraphBase.cpp
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AnimNode_BlendSpacePlayer.cpp
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AnimNode_CallFunction.cpp
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AnimNode_CopyPoseFromMesh.cpp
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AnimNode_CurveSource.cpp
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AnimNode_LayeredBoneBlend.cpp
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AnimNode_MakeDynamicAdditive.cpp
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AnimNode_Mirror.cpp
Fixed linker errors on some console platform when building modular builds. Fixes involves moving ctor/dtor and friends from header to cpp and dll import/export
2024-08-21 14:16:50 -04:00
AnimNode_ModifyCurve.cpp
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AnimNode_MultiWayBlend.cpp
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AnimNode_PoseBlendNode.cpp
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AnimNode_PoseByName.cpp
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AnimNode_PoseDriver.cpp
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AnimNode_PoseHandler.cpp
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AnimNode_PoseSnapshot.cpp
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AnimNode_RandomPlayer.cpp
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AnimNode_RefPose.cpp
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AnimNode_RotateRootBone.cpp
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AnimNode_RotationOffsetBlendSpace.cpp
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AnimNode_RotationOffsetBlendSpaceGraph.cpp
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AnimNode_SequenceEvaluator.cpp
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AnimNode_Slot.cpp
Added support for blend mode in Montage Inertialization when used in conjunction with DeadBlending node.
2024-06-06 11:35:39 -04:00
AnimNode_Sync.cpp
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AnimNode_TwoWayBlend.cpp
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