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https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
54 lines
1.4 KiB
C#
54 lines
1.4 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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using System;
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[SupportedPlatforms("Linux")]
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[SupportedPlatformGroups("Windows")]
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public class AVEncoder : ModuleRules
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{
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public AVEncoder(ReadOnlyTargetRules Target) : base(Target)
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{
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// Without these two compilation fails on VS2017 with D8049: command line is too long to fit in debug record.
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bLegacyPublicIncludePaths = false;
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DefaultBuildSettings = BuildSettingsVersion.V2;
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// PCHUsage = PCHUsageMode.NoPCHs;
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// PrecompileForTargets = PrecompileTargetsType.None;
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PrivateDependencyModuleNames.AddRange(new string[] {
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"Engine",
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"SignalProcessing"
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});
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PublicDependencyModuleNames.AddRange(new string[] {
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"RenderCore",
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"Core",
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"RHI",
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"CUDA"
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// ... add other public dependencies that you statically link with here ...
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});
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if (Target.IsInPlatformGroup(UnrealPlatformGroup.Windows) || Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
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{
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PublicIncludePathModuleNames.Add("Vulkan");
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}
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if (Target.IsInPlatformGroup(UnrealPlatformGroup.Windows))
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{
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PrivateDependencyModuleNames.AddRange(new string[] {
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"D3D11RHI",
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"D3D12RHI"
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});
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AddEngineThirdPartyPrivateStaticDependencies(Target, "DX11", "DX12");
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PublicDelayLoadDLLs.Add("mfplat.dll");
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PublicDelayLoadDLLs.Add("mfuuid.dll");
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PublicDelayLoadDLLs.Add("Mfreadwrite.dll");
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}
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}
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}
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