Files
Andrew Davidson 3ddc3a4da3 Merge up from //UE5/Dev-LargeWorldCoordinates
#rb none

[CL 16211417 by Andrew Davidson in ue5-main branch]
2021-05-05 15:07:25 -04:00

31 lines
932 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "../Resource/BoxGeometry.h"
namespace GeometryCollectionTest
{
const TArray<float> BoxGeometry::RawVertexArray = {
-50.000000, -50.000000, -50.000000,
50.000000, -50.000000, -50.000000,
50.000000, -50.000000, 50.000000,
-50.000000, -50.000000, 50.000000,
-50.000000, 50.000000, -50.000000,
50.000000, 50.000000, -50.000000,
50.000000, 50.000000, 50.000000,
-50.000000, 50.000000, 50.000000,
};
const TArray<int32> BoxGeometry::RawIndicesArray = {
1, 5, 4,
2, 6, 5,
3, 7, 6,
0, 4, 7,
2, 1, 0,
5, 6, 7,
7, 4, 5,
0, 3, 2,
7, 3, 0,
6, 2, 3,
5, 1, 2,
4, 0, 1
};
}