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#rnx [FYI] jordan.hoffmann Original CL Desc ----------------------------------------------------------------- [CisFix] Building CmdLink project fails in Visual Studio - Linked CmdLink against engine so it can resolve globals #jira UE-193437 #rb none [CL 28360267 by hilda cruz in ue5-main branch]
36 lines
1.0 KiB
C#
36 lines
1.0 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.Collections.Generic;
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using System.IO;
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using UnrealBuildTool;
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[SupportedPlatforms("Win64")]
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public class CmdLinkTarget : TargetRules
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{
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public CmdLinkTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Program;
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LinkType = TargetLinkType.Monolithic;
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LaunchModuleName = "CmdLink";
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bLegalToDistributeBinary = true;
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// Turn off various third party features we don't need
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// Lean and mean
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bBuildDeveloperTools = false;
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// CmdLink isn't localized, so doesn't need ICU
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bCompileICU = false;
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// Currently this app is not linking against the engine, so we'll compile out references from Core to the rest of the engine
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bCompileAgainstEngine = false;
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bCompileAgainstCoreUObject = false;
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bCompileAgainstApplicationCore = false;
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bBuildWithEditorOnlyData = false;
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bCompileCEF3 = false;
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// CmdLink is a console application, not a Windows app (sets entry point to main(), instead of WinMain())
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bIsBuildingConsoleApplication = true;
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}
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}
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