Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/Scripts/DeployCommand.Automation.cs
david harvey 6e22cd71c5 Automation platforms can define a custom deployment handler that can be used to alter staging, packaging and deployment behavior.
- Allows a target to change how it is packaged, staged and deployed - for example, when packaging for a specific game store

Hooked into Windows only at the moment, configured via:

[/Script/WindowsTargetPlatform.WindowsTargetSettings]
CustomDeployment=MyCustomDeploymentHandler


#jira UE-179187
#rnx
#rb Eric.McDaniel

[CL 27370777 by david harvey in ue5-main branch]
2023-08-25 04:21:07 -04:00

2.5 KiB