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This pragma didn't work with our unity builds, and we moved away from it anyway. #rb michael.nicolella [CL 32322029 by neil henning in ue5-main branch]
28 lines
399 B
C++
28 lines
399 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Catch2Includes.h"
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#include <AutoRTFM/AutoRTFM.h>
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#include <inttypes.h>
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#pragma pack(1)
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struct Foo
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{
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uint8_t a;
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uint64_t b;
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};
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TEST_CASE("PackedPointer")
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{
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Foo foo;
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foo.a = 1;
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foo.b = 2;
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AutoRTFM::Commit([&] ()
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{
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foo.a++;
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foo.b++;
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});
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REQUIRE(foo.a == 2);
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REQUIRE(foo.b == 3);
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}
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