You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#jira #preflight 6306736ac85b7fef22be7751 [CL 21558583 by bryan sefcik in ue5-main branch]
25 lines
725 B
C++
25 lines
725 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "HAL/Platform.h"
|
|
#include "ThumbnailRendering/DefaultSizedThumbnailRenderer.h"
|
|
#include "UObject/UObjectGlobals.h"
|
|
|
|
#include "RuntimeVirtualTextureThumbnailRenderer.generated.h"
|
|
|
|
class FCanvas;
|
|
class FRenderTarget;
|
|
class UObject;
|
|
|
|
UCLASS(MinimalAPI)
|
|
class URuntimeVirtualTextureThumbnailRenderer : public UDefaultSizedThumbnailRenderer
|
|
{
|
|
GENERATED_UCLASS_BODY()
|
|
|
|
//~ Begin UThumbnailRenderer Interface.
|
|
virtual bool CanVisualizeAsset(UObject* Object);
|
|
virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget*, FCanvas* Canvas, bool bAdditionalViewFamily) override;
|
|
//~ EndUThumbnailRenderer Interface.
|
|
};
|