Files
UnrealEngineUWP/Engine/Source/Editor/VirtualTexturingEditor/Private/RuntimeVirtualTextureThumbnailRenderer.h
bryan sefcik 8cc129f2b6 IWYU Pass 1 - Engine/Source/Editor/...
#jira
#preflight 6306736ac85b7fef22be7751

[CL 21558583 by bryan sefcik in ue5-main branch]
2022-08-24 22:45:13 -04:00

25 lines
725 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "HAL/Platform.h"
#include "ThumbnailRendering/DefaultSizedThumbnailRenderer.h"
#include "UObject/UObjectGlobals.h"
#include "RuntimeVirtualTextureThumbnailRenderer.generated.h"
class FCanvas;
class FRenderTarget;
class UObject;
UCLASS(MinimalAPI)
class URuntimeVirtualTextureThumbnailRenderer : public UDefaultSizedThumbnailRenderer
{
GENERATED_UCLASS_BODY()
//~ Begin UThumbnailRenderer Interface.
virtual bool CanVisualizeAsset(UObject* Object);
virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget*, FCanvas* Canvas, bool bAdditionalViewFamily) override;
//~ EndUThumbnailRenderer Interface.
};