Files
UnrealEngineUWP/Engine/Source/Editor/VirtualTexturingEditor/Private/RuntimeVirtualTextureFactory.cpp
bryan sefcik 8cc129f2b6 IWYU Pass 1 - Engine/Source/Editor/...
#jira
#preflight 6306736ac85b7fef22be7751

[CL 21558583 by bryan sefcik in ue5-main branch]
2022-08-24 22:45:13 -04:00

29 lines
845 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "RuntimeVirtualTextureFactory.h"
#include "Misc/AssertionMacros.h"
#include "Templates/SubclassOf.h"
#include "VT/RuntimeVirtualTexture.h"
class FFeedbackContext;
class UClass;
class UObject;
URuntimeVirtualTextureFactory::URuntimeVirtualTextureFactory(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
SupportedClass = URuntimeVirtualTexture::StaticClass();
bCreateNew = true;
bEditAfterNew = true;
bEditorImport = false;
}
UObject* URuntimeVirtualTextureFactory::FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn)
{
URuntimeVirtualTexture* VirtualTexture = NewObject<URuntimeVirtualTexture>(InParent, Class, Name, Flags);
check(VirtualTexture);
return VirtualTexture;
}