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Add project renderer settings to disable specific RVT material types. This allows us to remove shader permutations for types that we know that we don't need. Specification can be overridden per platform if necessary. When removed, material types no longer show up in selction option for RVT asset. If an RVT has a removed material type then the RVT volume is not instantiated. #rb jonathan.bard [CL 33922564 by jeremy moore in ue5-main branch]
430 lines
15 KiB
C++
430 lines
15 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "RuntimeVirtualTextureDetailsCustomization.h"
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#include "AssetToolsModule.h"
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#include "Components/RuntimeVirtualTextureComponent.h"
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#include "DetailCategoryBuilder.h"
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#include "DetailLayoutBuilder.h"
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#include "DetailWidgetRow.h"
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#include "Editor.h"
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#include "Engine/Texture2D.h"
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#include "Factories/Texture2dFactoryNew.h"
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#include "RuntimeVirtualTextureBuildStreamingMips.h"
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#include "RuntimeVirtualTextureSetBounds.h"
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#include "ScopedTransaction.h"
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#include "SEnumCombo.h"
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#include "SResetToDefaultMenu.h"
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#include "VirtualTextureBuilderFactory.h"
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#include "VT/RuntimeVirtualTexture.h"
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#include "VT/VirtualTextureBuilder.h"
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#include "Widgets/Input/SButton.h"
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#include "Widgets/Layout/SBox.h"
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#include "Widgets/Images/SImage.h"
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#include "Widgets/Layout/SWrapBox.h"
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#include "Widgets/Text/STextBlock.h"
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#define LOCTEXT_NAMESPACE "VirtualTexturingEditorModule"
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FRuntimeVirtualTextureDetailsCustomization::FRuntimeVirtualTextureDetailsCustomization()
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{
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}
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TSharedRef<IDetailCustomization> FRuntimeVirtualTextureDetailsCustomization::MakeInstance()
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{
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return MakeShareable(new FRuntimeVirtualTextureDetailsCustomization);
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}
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namespace
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{
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// Helper for adding text containing real values to the properties that are edited as power (or multiple) of 2
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void AddTextToProperty(IDetailLayoutBuilder& DetailBuilder, IDetailCategoryBuilder& CategoryBuilder, FName const& PropertyName, TSharedPtr<STextBlock>& TextBlock)
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{
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TSharedPtr<IPropertyHandle> PropertyHandle = DetailBuilder.GetProperty(PropertyName);
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DetailBuilder.HideProperty(PropertyHandle);
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TSharedPtr<SResetToDefaultMenu> ResetToDefaultMenu;
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CategoryBuilder.AddCustomRow(PropertyHandle->GetPropertyDisplayName())
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.NameContent()
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[
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PropertyHandle->CreatePropertyNameWidget()
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]
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.ValueContent()
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.MinDesiredWidth(200.f)
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[
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SNew(SHorizontalBox)
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+ SHorizontalBox::Slot()
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.Padding(4.0f)
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[
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SNew(SWrapBox)
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.UseAllottedSize(true)
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+ SWrapBox::Slot()
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.Padding(FMargin(0.0f, 2.0f, 2.0f, 0.0f))
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[
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SAssignNew(TextBlock, STextBlock)
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]
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]
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+ SHorizontalBox::Slot()
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[
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PropertyHandle->CreatePropertyValueWidget()
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]
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+ SHorizontalBox::Slot()
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.AutoWidth()
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.Padding(4.0f)
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[
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// Would be better to use SResetToDefaultPropertyEditor here but that is private in the PropertyEditor lib
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SAssignNew(ResetToDefaultMenu, SResetToDefaultMenu)
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]
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];
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ResetToDefaultMenu->AddProperty(PropertyHandle.ToSharedRef());
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}
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}
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void FRuntimeVirtualTextureDetailsCustomization::CustomizeDetails(IDetailLayoutBuilder& DetailBuilder)
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{
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// Get and store the linked URuntimeVirtualTexture
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TArray<TWeakObjectPtr<UObject>> ObjectsBeingCustomized;
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DetailBuilder.GetObjectsBeingCustomized(ObjectsBeingCustomized);
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if (ObjectsBeingCustomized.Num() > 1)
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{
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return;
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}
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VirtualTexture = Cast<URuntimeVirtualTexture>(ObjectsBeingCustomized[0].Get());
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if (VirtualTexture == nullptr)
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{
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return;
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}
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RefreshMaterialTypes();
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TSharedRef<IPropertyHandle> MaterialTypePropertyHandle = DetailBuilder.GetProperty(TEXT("MaterialType"));
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DetailBuilder.EditDefaultProperty(MaterialTypePropertyHandle)->CustomWidget()
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.NameContent()
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[
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MaterialTypePropertyHandle->CreatePropertyNameWidget()
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]
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.ValueContent()
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[
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SNew(SEnumComboBox, StaticEnum<ERuntimeVirtualTextureMaterialType>())
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.Font(FAppStyle::GetFontStyle(TEXT("MenuItem.Font")))
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.EnumValueSubset(SupportedMaterialTypes)
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.CurrentValue_Lambda([this]()
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{
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if (URuntimeVirtualTexture* Texture = VirtualTexture.Get())
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{
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return (int32)Texture->GetMaterialType();
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}
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return 0;
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})
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.OnEnumSelectionChanged_Lambda([this](uint32 NewValue, ESelectInfo::Type)
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{
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if (URuntimeVirtualTexture* Texture = VirtualTexture.Get())
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{
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Texture->MaterialType = (ERuntimeVirtualTextureMaterialType)NewValue;
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RefreshDetailsView();
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}
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})
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];
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// Set UIMax dependent on adaptive page table setting
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FString MaxTileCountString = FString::Printf(TEXT("%d"), URuntimeVirtualTexture::GetMaxTileCountLog2(VirtualTexture->GetAdaptivePageTable()));
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DetailBuilder.GetProperty(FName(TEXT("TileCount")))->SetInstanceMetaData("UIMax", MaxTileCountString);
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// Add size helpers
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IDetailCategoryBuilder& SizeCategory = DetailBuilder.EditCategory("Size", FText::GetEmpty());
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AddTextToProperty(DetailBuilder, SizeCategory, "TileCount", TileCountText);
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AddTextToProperty(DetailBuilder, SizeCategory, "TileSize", TileSizeText);
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AddTextToProperty(DetailBuilder, SizeCategory, "TileBorderSize", TileBorderSizeText);
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// Add details block
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IDetailCategoryBuilder& DetailsCategory = DetailBuilder.EditCategory("Details", FText::GetEmpty(), ECategoryPriority::Important);
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static const FText CustomRowSizeText = LOCTEXT("Details_RowFilter_Size", "Virtual Size");
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DetailsCategory.AddCustomRow(CustomRowSizeText)
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.NameContent()
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[
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SNew(STextBlock)
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.Font(IDetailLayoutBuilder::GetDetailFont())
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.Text(LOCTEXT("Details_Size", "Virtual Texture Size"))
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.ToolTipText(LOCTEXT("Details_Size_Tooltip", "Virtual resolution derived from Size properties."))
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]
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.ValueContent()
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[
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SAssignNew(SizeText, STextBlock)
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];
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static const FText CustomRowPageTableSizeText = LOCTEXT("Details_RowFilter_PageTableSize", "Page Table Size");
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DetailsCategory.AddCustomRow(CustomRowPageTableSizeText)
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.NameContent()
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[
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SNew(STextBlock)
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.Font(IDetailLayoutBuilder::GetDetailFont())
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.Text(LOCTEXT("Details_PageTableSize", "Page Table Size"))
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.ToolTipText(LOCTEXT("Details_PageTableSize_Tooltip", "Final page table size. This can vary according to the adaptive page table setting."))
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]
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.ValueContent()
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[
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SAssignNew(PageTableSizeText, STextBlock)
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];
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// Cache detail builder to refresh view updates
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CachedDetailBuilder = &DetailBuilder;
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// Add refresh callback for all properties
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DetailBuilder.GetProperty(FName(TEXT("TileCount")))->SetOnPropertyValueChanged(FSimpleDelegate::CreateSP(this, &FRuntimeVirtualTextureDetailsCustomization::RefreshTextDetails));
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DetailBuilder.GetProperty(FName(TEXT("TileSize")))->SetOnPropertyValueChanged(FSimpleDelegate::CreateSP(this, &FRuntimeVirtualTextureDetailsCustomization::RefreshTextDetails));
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DetailBuilder.GetProperty(FName(TEXT("TileBorderSize")))->SetOnPropertyValueChanged(FSimpleDelegate::CreateSP(this, &FRuntimeVirtualTextureDetailsCustomization::RefreshTextDetails));
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DetailBuilder.GetProperty(FName(TEXT("bAdaptive")))->SetOnPropertyValueChanged(FSimpleDelegate::CreateSP(this, &FRuntimeVirtualTextureDetailsCustomization::RefreshDetailsView));
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// Initialize text blocks
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RefreshTextDetails();
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}
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void FRuntimeVirtualTextureDetailsCustomization::RefreshMaterialTypes()
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{
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// Filter for enabled material types.
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SupportedMaterialTypes.Reset();
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SupportedMaterialTypes.Reserve((int32)ERuntimeVirtualTextureMaterialType::Count);
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// Include currently selected type even if it is disabled.
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ERuntimeVirtualTextureMaterialType CurrentType = ERuntimeVirtualTextureMaterialType::Count;
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if (URuntimeVirtualTexture* Texture = VirtualTexture.Get())
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{
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CurrentType = Texture->GetMaterialType();
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}
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for (ERuntimeVirtualTextureMaterialType Type : TEnumRange<ERuntimeVirtualTextureMaterialType>())
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{
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if (RuntimeVirtualTexture::IsMaterialTypeSupported(Type) || Type == CurrentType)
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{
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SupportedMaterialTypes.Add((int32)Type);
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}
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}
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}
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void FRuntimeVirtualTextureDetailsCustomization::RefreshTextDetails()
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{
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if (URuntimeVirtualTexture* Texture = VirtualTexture.Get())
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{
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FNumberFormattingOptions SizeOptions;
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SizeOptions.UseGrouping = false;
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SizeOptions.MaximumFractionalDigits = 0;
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TileCountText->SetText(FText::Format(LOCTEXT("Details_Number", "{0}"), FText::AsNumber(Texture->GetTileCount(), &SizeOptions)));
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TileSizeText->SetText(FText::Format(LOCTEXT("Details_Number", "{0}"), FText::AsNumber(Texture->GetTileSize(), &SizeOptions)));
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TileBorderSizeText->SetText(FText::Format(LOCTEXT("Details_Number", "{0}"), FText::AsNumber(Texture->GetTileBorderSize(), &SizeOptions)));
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FString SizeUnits = TEXT("Texels");
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int32 Size = Texture->GetSize();
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int32 SizeLog2 = FMath::CeilLogTwo(Size);
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if (SizeLog2 >= 30)
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{
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Size = Size >> 30;
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SizeUnits = TEXT("GiTexels");
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}
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else if (SizeLog2 >= 20)
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{
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Size = Size >> 20;
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SizeUnits = TEXT("MiTexels");
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}
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else if (SizeLog2 >= 10)
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{
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Size = Size >> 10;
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SizeUnits = TEXT("KiTexels");
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}
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SizeText->SetText(FText::Format(LOCTEXT("Details_Number_Units", "{0} {1}"), FText::AsNumber(Size, &SizeOptions), FText::FromString(SizeUnits)));
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PageTableSizeText->SetText(FText::Format(LOCTEXT("Details_Number", "{0}"), FText::AsNumber(Texture->GetPageTableSize(), &SizeOptions)));
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}
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}
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void FRuntimeVirtualTextureDetailsCustomization::RefreshDetailsView()
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{
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if (CachedDetailBuilder != nullptr)
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{
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CachedDetailBuilder->ForceRefreshDetails();
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}
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}
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FRuntimeVirtualTextureComponentDetailsCustomization::FRuntimeVirtualTextureComponentDetailsCustomization()
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{
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}
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TSharedRef<IDetailCustomization> FRuntimeVirtualTextureComponentDetailsCustomization::MakeInstance()
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{
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return MakeShareable(new FRuntimeVirtualTextureComponentDetailsCustomization);
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}
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void FRuntimeVirtualTextureComponentDetailsCustomization::CustomizeDetails(IDetailLayoutBuilder& DetailBuilder)
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{
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// Get and store the linked URuntimeVirtualTextureComponent.
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TArray<TWeakObjectPtr<UObject>> ObjectsBeingCustomized;
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DetailBuilder.GetObjectsBeingCustomized(ObjectsBeingCustomized);
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if (ObjectsBeingCustomized.Num() > 1)
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{
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return;
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}
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RuntimeVirtualTextureComponent = Cast<URuntimeVirtualTextureComponent>(ObjectsBeingCustomized[0].Get());
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if (RuntimeVirtualTextureComponent == nullptr)
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{
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return;
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}
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// Apply custom widget for SetBounds.
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TSharedRef<IPropertyHandle> SetBoundsPropertyHandle = DetailBuilder.GetProperty(TEXT("bSetBoundsButton"));
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DetailBuilder.EditDefaultProperty(SetBoundsPropertyHandle)->CustomWidget()
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.NameContent()
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[
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SNew(STextBlock)
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.Font(IDetailLayoutBuilder::GetDetailFont())
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.Text(LOCTEXT("Button_SetBounds", "Set Bounds"))
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.ToolTipText(LOCTEXT("Button_SetBounds_Tooltip", "Set the rotation to match the Bounds Align Actor and expand bounds to include all primitives that write to this virtual texture."))
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]
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.ValueContent()
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.MinDesiredWidth(125.f)
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[
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SNew(SButton)
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.VAlign(VAlign_Center)
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.HAlign(HAlign_Center)
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.ContentPadding(2.f)
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.Text(LOCTEXT("Button_SetBounds", "Set Bounds"))
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.OnClicked(this, &FRuntimeVirtualTextureComponentDetailsCustomization::SetBounds)
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.IsEnabled(this, &FRuntimeVirtualTextureComponentDetailsCustomization::IsSetBoundsEnabled)
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];
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FText BuildButtonText = LOCTEXT("Button_Build_Tooltip", "Build the low mips as streaming virtual texture data. \n\
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If \"Separate Texture For Mobile\" is enabled in the Streaming Texture, only the mobile version of the texture will be updated when hitting this button \
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while the mobile preview mode is active (and only the desktop version otherwise).");
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// Apply custom widget for BuildStreamingMips.
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TSharedRef<IPropertyHandle> BuildStreamingMipsPropertyHandle = DetailBuilder.GetProperty(TEXT("bBuildStreamingMipsButton"));
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DetailBuilder.EditDefaultProperty(BuildStreamingMipsPropertyHandle)->CustomWidget()
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.NameContent()
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[
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SNew(STextBlock)
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.Font(IDetailLayoutBuilder::GetDetailFont())
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.Text(LOCTEXT("Button_BuildStreamingTexture", "Build Streaming Texture"))
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.ToolTipText(BuildButtonText)
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]
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.ValueContent()
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[
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SNew(SHorizontalBox)
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+ SHorizontalBox::Slot()
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.FillWidth(4.0f)
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[
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SNew(SButton)
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.HAlign(HAlign_Center)
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.VAlign(VAlign_Center)
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.ContentPadding(2.f)
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.Text(LOCTEXT("Button_Build", "Build"))
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.ToolTipText(BuildButtonText)
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.OnClicked(this, &FRuntimeVirtualTextureComponentDetailsCustomization::BuildStreamedMips)
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.IsEnabled(this, &FRuntimeVirtualTextureComponentDetailsCustomization::IsBuildStreamedMipsEnabled)
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]
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+ SHorizontalBox::Slot()
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.HAlign(HAlign_Center)
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.VAlign(VAlign_Center)
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[
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SNew(SImage)
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.Image(FCoreStyle::Get().GetBrush("Icons.Warning"))
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.Visibility(this, &FRuntimeVirtualTextureComponentDetailsCustomization::IsBuildWarningIconVisible)
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.ToolTipText(LOCTEXT("Warning_Build_Tooltip", "The settings have changed since the Streaming Texture was last rebuilt. Streaming mips are disabled."))
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]
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];
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}
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bool FRuntimeVirtualTextureComponentDetailsCustomization::IsSetBoundsEnabled() const
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{
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if (URuntimeVirtualTextureComponent* Component = RuntimeVirtualTextureComponent.Get())
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{
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return Component->GetVirtualTexture() != nullptr;
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}
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return false;
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}
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FReply FRuntimeVirtualTextureComponentDetailsCustomization::SetBounds()
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{
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if (URuntimeVirtualTextureComponent* Component = RuntimeVirtualTextureComponent.Get())
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{
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if (Component->GetVirtualTexture() != nullptr)
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{
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const FScopedTransaction Transaction(LOCTEXT("Transaction_SetBounds", "Set RuntimeVirtualTextureComponent Bounds"));
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RuntimeVirtualTexture::SetBounds(Component);
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// Force update of editor view widget.
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GEditor->NoteSelectionChange(false);
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return FReply::Handled();
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}
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}
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return FReply::Unhandled();
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}
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bool FRuntimeVirtualTextureComponentDetailsCustomization::IsBuildStreamedMipsEnabled() const
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{
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if (URuntimeVirtualTextureComponent* Component = RuntimeVirtualTextureComponent.Get())
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{
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return Component->GetVirtualTexture() != nullptr && Component->NumStreamingMips() > 0;
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}
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return false;
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}
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EVisibility FRuntimeVirtualTextureComponentDetailsCustomization::IsBuildWarningIconVisible() const
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{
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if (URuntimeVirtualTextureComponent* Component = RuntimeVirtualTextureComponent.Get())
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{
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const bool bVisible = RuntimeVirtualTextureComponent->IsStreamingTextureInvalid();
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return bVisible ? EVisibility::Visible : EVisibility::Hidden;
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}
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return EVisibility::Hidden;
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}
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FReply FRuntimeVirtualTextureComponentDetailsCustomization::BuildStreamedMips()
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{
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if (URuntimeVirtualTextureComponent* Component = RuntimeVirtualTextureComponent.Get())
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{
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// Create a new asset if none is already bound
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UVirtualTextureBuilder* CreatedTexture = nullptr;
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if (Component->GetVirtualTexture() != nullptr && Component->GetStreamingTexture() == nullptr)
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{
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FAssetToolsModule& AssetToolsModule = FModuleManager::GetModuleChecked<FAssetToolsModule>("AssetTools");
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const FString DefaultPath = FPackageName::GetLongPackagePath(Component->GetVirtualTexture()->GetPathName());
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const FString DefaultName = FPackageName::GetShortName(Component->GetVirtualTexture()->GetName() + TEXT("_SVT"));
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UFactory* Factory = NewObject<UVirtualTextureBuilderFactory>();
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UObject* Object = AssetToolsModule.Get().CreateAssetWithDialog(DefaultName, DefaultPath, UVirtualTextureBuilder::StaticClass(), Factory);
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CreatedTexture = Cast<UVirtualTextureBuilder>(Object);
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}
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// Build the texture contents
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bool bOK = false;
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if (Component->GetStreamingTexture() != nullptr || CreatedTexture != nullptr)
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{
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const FScopedTransaction Transaction(LOCTEXT("Transaction_BuildDebugStreamingTexture", "Build Streaming Texture"));
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if (CreatedTexture != nullptr)
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{
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Component->Modify();
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Component->SetStreamingTexture(CreatedTexture);
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}
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Component->GetStreamingTexture()->Modify();
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const FLinearColor FixedColor = Component->GetStreamingMipsFixedColor();
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if (RuntimeVirtualTexture::BuildStreamedMips(Component, FixedColor))
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{
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bOK = true;
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}
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}
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return bOK ? FReply::Handled() : FReply::Unhandled();
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}
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return FReply::Unhandled();
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}
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#undef LOCTEXT_NAMESPACE
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