Files
UnrealEngineUWP/Engine/Source/Editor/VirtualTexturingEditor/Classes/RuntimeVirtualTextureFactory.h
bryan sefcik 8cc129f2b6 IWYU Pass 1 - Engine/Source/Editor/...
#jira
#preflight 6306736ac85b7fef22be7751

[CL 21558583 by bryan sefcik in ue5-main branch]
2022-08-24 22:45:13 -04:00

25 lines
647 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Factories/Factory.h"
#include "UObject/NameTypes.h"
#include "UObject/UObjectGlobals.h"
#include "RuntimeVirtualTextureFactory.generated.h"
class FFeedbackContext;
class UClass;
class UObject;
/** Factory for URuntimeVirtualTexture */
UCLASS(hidecategories = (Object))
class URuntimeVirtualTextureFactory : public UFactory
{
GENERATED_UCLASS_BODY()
//~ Begin UFactory Interface
virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override;
//~ Begin UFactory Interface
};