You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
All thedata can be populated via this cvar TEDS.AssetDataStorage.Metadata. Stuff that doesn't work yet: Missing attribute metadata for some asset types. (DataAsset that are base on a blueprint type and some types that are not created by a factory or that doesn't have an asset definition for their asset type). Update of assets will keep around the old tags and values that are no-longer present for now. Perf is not there yet. #jira UE-222853 #rb ronald.koppers [CL 36017165 by julien stjean in ue5-main branch]
312 lines
9.4 KiB
C++
312 lines
9.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "ContentBrowserDataUtils.h"
|
|
|
|
#include "AssetRegistry/AssetData.h"
|
|
#include "Containers/StringView.h"
|
|
#include "Interfaces/IPluginManager.h"
|
|
#include "Internationalization/Internationalization.h"
|
|
#include "Math/UnrealMathSSE.h"
|
|
#include "Misc/EnumClassFlags.h"
|
|
#include "Misc/PackageName.h"
|
|
#include "Misc/PackagePath.h"
|
|
#include "Misc/Paths.h"
|
|
#include "Misc/StringBuilder.h"
|
|
#include "Settings/ContentBrowserSettings.h"
|
|
#include "Templates/SharedPointer.h"
|
|
#include "UObject/UObjectGlobals.h"
|
|
|
|
#define LOCTEXT_NAMESPACE "ContentBrowserAssetDataUtils"
|
|
|
|
int32 ContentBrowserDataUtils::CalculateFolderDepthOfPath(const FStringView InPath)
|
|
{
|
|
int32 Depth = 0;
|
|
if (InPath.Len() > 1)
|
|
{
|
|
++Depth;
|
|
|
|
// Ignore first and final characters
|
|
const TCHAR* Current = InPath.GetData() + 1;
|
|
const TCHAR* End = InPath.GetData() + InPath.Len() - 1;
|
|
for (; Current != End; ++Current)
|
|
{
|
|
if (*Current == TEXT('/'))
|
|
{
|
|
++Depth;
|
|
}
|
|
}
|
|
}
|
|
|
|
return Depth;
|
|
}
|
|
|
|
bool ContentBrowserDataUtils::IsTopLevelFolder(const FStringView InFolderPath)
|
|
{
|
|
int32 SlashCount = 0;
|
|
for (const TCHAR PathChar : InFolderPath)
|
|
{
|
|
if (PathChar == TEXT('/'))
|
|
{
|
|
if (++SlashCount > 1)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return SlashCount == 1;
|
|
}
|
|
|
|
bool ContentBrowserDataUtils::IsTopLevelFolder(const FName InFolderPath)
|
|
{
|
|
return IsTopLevelFolder(FNameBuilder(InFolderPath));
|
|
}
|
|
|
|
int32 ContentBrowserDataUtils::GetMaxFolderDepthRequiredForAttributeFilter()
|
|
{
|
|
static const int32 MaxFolderDepthToCheck = FMath::Max(
|
|
ContentBrowserDataUtils::CalculateFolderDepthOfPath(FPackageName::FilenameToLongPackageName(FPaths::GameDevelopersDir()).LeftChop(1))
|
|
, 2);
|
|
|
|
return MaxFolderDepthToCheck;
|
|
}
|
|
|
|
bool ContentBrowserDataUtils::PathPassesAttributeFilter(const FStringView InPath, const int32 InAlreadyCheckedDepth, const EContentBrowserItemAttributeFilter InAttributeFilter)
|
|
{
|
|
// Note Keep the implementation of that function pure as it is called from outside of the game thread
|
|
|
|
static const FString ProjectContentRootName = TEXT("Game");
|
|
static const FString EngineContentRootName = TEXT("Engine");
|
|
static const FString LocalizationFolderName = TEXT("L10N");
|
|
static const FString ExternalActorsFolderName = FPackagePath::GetExternalActorsFolderName();
|
|
static const FString ExternalObjectsFolderName = FPackagePath::GetExternalObjectsFolderName();
|
|
static const FString DeveloperPathWithoutSlash = FPackageName::FilenameToLongPackageName(FPaths::GameDevelopersDir()).LeftChop(1);
|
|
static const int32 DevelopersFolderDepth = ContentBrowserDataUtils::CalculateFolderDepthOfPath(DeveloperPathWithoutSlash);
|
|
const int32 MaxFolderDepthToCheck = ContentBrowserDataUtils::GetMaxFolderDepthRequiredForAttributeFilter();
|
|
|
|
static auto GetRootFolderNameFromPath = [](const FStringView InFullPath)
|
|
{
|
|
FStringView Result(InFullPath);
|
|
|
|
// Remove '/' from start
|
|
if (Result.StartsWith(TEXT('/')))
|
|
{
|
|
Result.RightChopInline(1);
|
|
}
|
|
|
|
// Return up until just before next '/'
|
|
int32 FoundIndex = INDEX_NONE;
|
|
if (Result.FindChar(TEXT('/'), FoundIndex))
|
|
{
|
|
Result.LeftInline(FoundIndex);
|
|
}
|
|
|
|
return Result;
|
|
};
|
|
|
|
if (InAlreadyCheckedDepth < MaxFolderDepthToCheck)
|
|
{
|
|
if (InAlreadyCheckedDepth < 2)
|
|
{
|
|
FStringView RootName = GetRootFolderNameFromPath(InPath);
|
|
if (RootName.Len() == 0)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// if not already checked root folder
|
|
if (InAlreadyCheckedDepth < 1)
|
|
{
|
|
const bool bIncludeProject = EnumHasAnyFlags(InAttributeFilter, EContentBrowserItemAttributeFilter::IncludeProject);
|
|
const bool bIncludeEngine = EnumHasAnyFlags(InAttributeFilter, EContentBrowserItemAttributeFilter::IncludeEngine);
|
|
const bool bIncludePlugins = EnumHasAnyFlags(InAttributeFilter, EContentBrowserItemAttributeFilter::IncludePlugins);
|
|
if (!bIncludePlugins || !bIncludeEngine || !bIncludeProject)
|
|
{
|
|
if (RootName.Equals(ProjectContentRootName))
|
|
{
|
|
if (!bIncludeProject)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
else if (RootName.Equals(EngineContentRootName))
|
|
{
|
|
if (!bIncludeEngine)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (TSharedPtr<IPlugin> Plugin = IPluginManager::Get().FindPlugin(RootName))
|
|
{
|
|
if (Plugin->IsEnabled() && Plugin->CanContainContent())
|
|
{
|
|
if (!bIncludePlugins)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
const EPluginLoadedFrom PluginSource = Plugin->GetLoadedFrom();
|
|
if (PluginSource == EPluginLoadedFrom::Engine)
|
|
{
|
|
if (!bIncludeEngine)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
else if (PluginSource == EPluginLoadedFrom::Project)
|
|
{
|
|
if (!bIncludeProject)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
const FStringView AfterFirstFolder = InPath.RightChop(RootName.Len() + 2);
|
|
if (AfterFirstFolder.StartsWith(ExternalActorsFolderName) && (AfterFirstFolder.Len() == ExternalActorsFolderName.Len() || AfterFirstFolder[ExternalActorsFolderName.Len()] == TEXT('/')))
|
|
{
|
|
return false;
|
|
}
|
|
if (AfterFirstFolder.StartsWith(ExternalObjectsFolderName) && (AfterFirstFolder.Len() == ExternalObjectsFolderName.Len() || AfterFirstFolder[ExternalObjectsFolderName.Len()] == TEXT('/')))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (!EnumHasAnyFlags(InAttributeFilter, EContentBrowserItemAttributeFilter::IncludeLocalized))
|
|
{
|
|
if (AfterFirstFolder.StartsWith(LocalizationFolderName) && (AfterFirstFolder.Len() == LocalizationFolderName.Len() || AfterFirstFolder[LocalizationFolderName.Len()] == TEXT('/')))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (InAlreadyCheckedDepth < DevelopersFolderDepth && !EnumHasAnyFlags(InAttributeFilter, EContentBrowserItemAttributeFilter::IncludeDeveloper))
|
|
{
|
|
if (InPath.StartsWith(DeveloperPathWithoutSlash) && (InPath.Len() == DeveloperPathWithoutSlash.Len() || InPath[DeveloperPathWithoutSlash.Len()] == TEXT('/')))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
FText ContentBrowserDataUtils::GetFolderItemDisplayNameOverride(const FName InFolderPath, const FString& InFolderItemName, const bool bIsClassesFolder, const bool bIsCookedPath)
|
|
{
|
|
FText FolderDisplayNameOverride;
|
|
|
|
if (!bIsClassesFolder)
|
|
{
|
|
static const FName GameRootPath = "/Game";
|
|
static const FName EngineRootPath = "/Engine";
|
|
|
|
if (InFolderPath == GameRootPath)
|
|
{
|
|
FolderDisplayNameOverride = LOCTEXT("GameFolderDisplayName", "Content");
|
|
}
|
|
else if (InFolderPath == EngineRootPath)
|
|
{
|
|
if (GetDefault<UContentBrowserSettings>()->bOrganizeFolders)
|
|
{
|
|
FolderDisplayNameOverride = LOCTEXT("EngineOrganizedFolderDisplayName", "Content");
|
|
}
|
|
else
|
|
{
|
|
FolderDisplayNameOverride = LOCTEXT("EngineFolderDisplayName", "Engine Content");
|
|
}
|
|
}
|
|
}
|
|
|
|
if (FolderDisplayNameOverride.IsEmpty())
|
|
{
|
|
if (IsTopLevelFolder(FStringView(FNameBuilder(InFolderPath))))
|
|
{
|
|
FStringView TopLevelFolderName(InFolderItemName);
|
|
|
|
if (bIsClassesFolder)
|
|
{
|
|
static const FString ClassesPrefix = TEXT("Classes_");
|
|
if (TopLevelFolderName.StartsWith(ClassesPrefix))
|
|
{
|
|
TopLevelFolderName.RightChopInline(ClassesPrefix.Len());
|
|
}
|
|
}
|
|
|
|
TSharedPtr<IPlugin> Plugin = IPluginManager::Get().FindPlugin(TopLevelFolderName);
|
|
|
|
FString OverrideName;
|
|
if (GetDefault<UContentBrowserSettings>()->bDisplayFriendlyNameForPluginFolders && Plugin && Plugin->GetFriendlyName().Len() > 0)
|
|
{
|
|
OverrideName = Plugin->GetFriendlyName();
|
|
}
|
|
if (OverrideName.IsEmpty())
|
|
{
|
|
OverrideName = TopLevelFolderName;
|
|
}
|
|
|
|
if (bIsClassesFolder)
|
|
{
|
|
FolderDisplayNameOverride = FText::Format(LOCTEXT("ClassFolderDisplayNameFmt", "{0} C++ Classes"), FText::AsCultureInvariant(OverrideName));
|
|
}
|
|
else
|
|
{
|
|
bool bDisplayContentFolderSuffix = GetDefault<UContentBrowserSettings>()->bDisplayContentFolderSuffix;
|
|
if (bDisplayContentFolderSuffix && Plugin && Plugin->GetDescriptor().Modules.Num() == 0 && bIsCookedPath)
|
|
{
|
|
// Exclude the content suffix for plugins that only contain cooked content and have no C++ modules
|
|
bDisplayContentFolderSuffix = false;
|
|
}
|
|
|
|
if (bDisplayContentFolderSuffix)
|
|
{
|
|
FolderDisplayNameOverride = FText::Format(LOCTEXT("ContentFolderDisplayNameFmt", "{0} Content"), FText::AsCultureInvariant(OverrideName));
|
|
}
|
|
else
|
|
{
|
|
FolderDisplayNameOverride = FText::AsCultureInvariant(OverrideName);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return FolderDisplayNameOverride;
|
|
}
|
|
|
|
bool ContentBrowserDataUtils::IsPrimaryAsset(const FAssetData& InAssetData)
|
|
{
|
|
// Both GetOptionalOuterPathName and IsUAsset currently do not work on cooked assets
|
|
//
|
|
// GetOptionalOuterPathName is not serialized to the asset registry during cook
|
|
// IsUAsset when called on compiled blueprint class compares Name_C vs Name and returns false
|
|
if (InAssetData.HasAnyPackageFlags(PKG_Cooked | PKG_FilterEditorOnly))
|
|
{
|
|
// Check for the asset being a redirector first, as currently only class
|
|
// redirectors emit non-primary assets from the Asset Registry
|
|
return !InAssetData.IsRedirector() || InAssetData.IsUAsset();
|
|
}
|
|
else
|
|
{
|
|
// External assets are not displayed in the Content Browser or other asset pickers
|
|
bool bIsExternalAsset = !InAssetData.GetOptionalOuterPathName().IsNone();
|
|
return !bIsExternalAsset && InAssetData.IsUAsset();
|
|
}
|
|
}
|
|
|
|
bool ContentBrowserDataUtils::IsPrimaryAsset(UObject* InObject)
|
|
{
|
|
// External assets are not displayed in the Content Browser or other asset pickers
|
|
const bool bIsExternalAsset = InObject->IsPackageExternal();
|
|
|
|
return !bIsExternalAsset && FAssetData::IsUAsset(InObject);
|
|
}
|
|
|
|
#undef LOCTEXT_NAMESPACE
|