You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Added a new anim node: AnimNext Parameters. This injects parameters into the AnimNext stack for all leafwards nodes. Added a new way of binding to parameters on anim nodes. - Added indirection to UAnimGraphNode_Base to allow different 'binding types' to be authored by deriving from UAnimGraphNodeBinding - Added new binding type for AnimNext parameters - Moved existing binding code (inc UI widget creation) into UAnimGraphNodeBinding_Base - Binding types can be selected on a per-node or per-anim BP basis Reworked FParamStack API a little - Allow for better error checking when pushing/popping stack layers. Pushed layers can now only be subsequently popped by passing in the handle of the pushed layer. - Standalone layers are now wrapped in an opaque handle rather than returning a unique ptr - GetParamData APIs now perform more involved type checking, allowing derived object types & type conversions to be implemented Improved parameter type sandboxing for automated tests. If running low-level type tests while execution was happening on another thread, the editor could crash because of invalidating already-existing types. Lots of other small fixes to get workflows nicer and end-to-end functionality working #rb Nicholas.Frechette,Jaime.Cifuentes,Jurre.deBaare [CL 26455905 by thomas sarkanen in ue5-main branch]
4.0 KiB
4.0 KiB