Files
UnrealEngineUWP/Engine/Source/Editor/AddContentDialog/Public/IAddContentDialogModule.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

22 lines
632 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Widgets/SWindow.h"
class FContentSourceProviderManager;
/** Defines methods for interacting with the Add Content Dialog. */
class IAddContentDialogModule : public IModuleInterface
{
public:
/** Gets the object responsible for managing content source providers. */
virtual TSharedRef<FContentSourceProviderManager> GetContentSourceProviderManager() = 0;
/** Creates a dialog for adding existing content to a project. */
virtual void ShowDialog(TSharedRef<SWindow> ParentWindow) = 0;
};