Files
UnrealEngineUWP/Engine/Source/Developer/TargetDeviceServices/Private/TargetDeviceServicesModule.cpp
bryan sefcik a3dddc6630 Pass 1 on Developer include fixes:
Removed redundant private include paths from build.cs files.
Fixed include paths to be relative to the private or public folders.
Hid or removed includes that reached into other private module folders.
Updated PublicInclude paths when necessary.

#jira
#preflight 631e281694758d0bf2ea1399

[CL 21960082 by bryan sefcik in ue5-main branch]
2022-09-11 18:32:18 -04:00

57 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "TargetDeviceServicesPrivate.h"
#include "CoreTypes.h"
#include "Modules/ModuleManager.h"
#include "ITargetDeviceServicesModule.h"
#include "Proxies/TargetDeviceProxyManager.h"
#include "Services/TargetDeviceServiceManager.h"
DEFINE_LOG_CATEGORY(TargetDeviceServicesLog);
/**
* Implements the TargetDeviceServices module.
*/
class FTargetDeviceServicesModule
: public ITargetDeviceServicesModule
{
public:
//~ ITargetDeviceServicesModule interface
virtual TSharedRef<ITargetDeviceProxyManager> GetDeviceProxyManager() override
{
if (!DeviceProxyManagerSingleton.IsValid())
{
DeviceProxyManagerSingleton = MakeShareable(new FTargetDeviceProxyManager());
}
return DeviceProxyManagerSingleton.ToSharedRef();
}
virtual TSharedRef<ITargetDeviceServiceManager> GetDeviceServiceManager() override
{
if (!DeviceServiceManagerSingleton.IsValid())
{
DeviceServiceManagerSingleton = MakeShareable(new FTargetDeviceServiceManager());
}
return DeviceServiceManagerSingleton.ToSharedRef();
}
private:
/** Holds the device proxy manager singleton. */
TSharedPtr<FTargetDeviceProxyManager> DeviceProxyManagerSingleton;
/** Holds the device service manager singleton. */
TSharedPtr<FTargetDeviceServiceManager> DeviceServiceManagerSingleton;
};
IMPLEMENT_MODULE(FTargetDeviceServicesModule, TargetDeviceServices);