Files
UnrealEngineUWP/Engine/Source/Developer/MeshBoneReduction/MeshBoneReduction.Build.cs
joe kirchoff d5a5a356b9 Remove unnecessary Public and Private entries for the current module being added to PublicIncludePaths or PrivateIncludePaths
#rnx
#jira UE-177808
#preflight 63f3fb8c90198dffba00cc27

[CL 24331758 by joe kirchoff in ue5-main branch]
2023-02-20 20:22:44 -05:00

18 lines
534 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class MeshBoneReduction : ModuleRules
{
public MeshBoneReduction(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.Add("Core");
PrivateDependencyModuleNames.Add("CoreUObject");
PrivateDependencyModuleNames.Add("Engine");
PrivateDependencyModuleNames.Add("RenderCore");
PrivateDependencyModuleNames.Add("RHI");
PrivateDependencyModuleNames.Add("AnimationBlueprintLibrary");
}
}