Files
UnrealEngineUWP/Engine/Source/Developer/Localization/Public/Serialization/JsonInternationalizationMetadataSerializer.h
bryan sefcik de1956f47b Ran IWYU on Public headers under Engine/Source/Developer/...
Headers are updated to contain any missing #includes needed to compile and #includes are sorted.  Nothing is removed.

#ushell-cherrypick of 21064294 by bryan.sefcik
#jira
#preflight 62d5c2111062f2e63015e598

#ROBOMERGE-OWNER: bryan.sefcik
#ROBOMERGE-AUTHOR: bryan.sefcik
#ROBOMERGE-SOURCE: CL 21155249 via CL 21158121 via CL 21161259
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)

[CL 21182053 by bryan sefcik in ue5-main branch]
2022-07-20 12:03:45 -04:00

39 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/UnrealString.h"
#include "CoreMinimal.h"
#include "Dom/JsonObject.h"
#include "Internationalization/InternationalizationMetadata.h"
#include "Templates/SharedPointer.h"
class FJsonObject;
class FLocMetadataObject;
class LOCALIZATION_API FJsonInternationalizationMetaDataSerializer
{
public:
/**
* Deserializes manifest metadata from a JSON object.
*
* @param InJsonObj The JSON object to serialize from.
* @param OutMetadataObj The resulting metadata object or null if the serialize is not successful.
*/
static void DeserializeMetadata( const TSharedRef< FJsonObject > JsonObj, TSharedPtr< FLocMetadataObject >& OutMetadataObj );
/**
* Serializes manifest metadata object to a JSON object.
*
* @param Manifest The Internationalization metadata to serialize.
* @param OutJsonObj The resulting JSON object or NULL if the serilize is not successful.
*/
static void SerializeMetadata( const TSharedRef< FLocMetadataObject > Metadata, TSharedPtr< FJsonObject >& OutJsonObj );
/**
* Utility function that will convert metadata to string using the JSON metadata serializers.
*
* @param Manifest The Internationalization metadata to conver to string.
*/
static FString MetadataToString( const TSharedPtr<FLocMetadataObject> Metadata );
};