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- CookSettings.txt - DevelopmentAssetRegistry.bin - Shader code libraries #rb Matt.Peters [CL 35461438 by zousar shaker in ue5-main branch]
25 lines
802 B
C++
25 lines
802 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "LooseFilesCookArtifactReader.h"
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#include "HAL/PlatformFileManager.h"
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bool FLooseFilesCookArtifactReader::FileExists(const TCHAR* Filename)
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{
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return FPlatformFileManager::Get().GetPlatformFile().FileExists(Filename);
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}
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int64 FLooseFilesCookArtifactReader::FileSize(const TCHAR* Filename)
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{
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return FPlatformFileManager::Get().GetPlatformFile().FileSize(Filename);
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}
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IFileHandle* FLooseFilesCookArtifactReader::OpenRead(const TCHAR* Filename)
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{
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return FPlatformFileManager::Get().GetPlatformFile().OpenRead(Filename);
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}
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bool FLooseFilesCookArtifactReader::IterateDirectory(const TCHAR* Directory, IPlatformFile::FDirectoryVisitor& Visitor)
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{
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return FPlatformFileManager::Get().GetPlatformFile().IterateDirectory(Directory, Visitor);
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}
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