Files
ben marsh 7a2bb1ff3d Horde: Initial port of EpicGames.Horde storage library to C++.
Still plenty of missing features:
* Content-defined chunking
* Caching
* Hashing and deduplication of nodes through BlobWriter
* Writing of aliases and refs through BlobWriter
* HTTP client

[CL 30022723 by ben marsh in ue5-main branch]
2023-11-30 15:43:35 -05:00

11 lines
158 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Storage/RefOptions.h"
const FRefOptions FRefOptions::Default;
FRefOptions::FRefOptions()
{
}