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5.5
UnrealEngineUWP/Engine/Source/Developer/Horde/Private/Storage/RefOptions.cpp

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Horde: Initial port of EpicGames.Horde storage library to C++. Still plenty of missing features: * Content-defined chunking * Caching * Hashing and deduplication of nodes through BlobWriter * Writing of aliases and refs through BlobWriter * HTTP client [CL 30022723 by ben marsh in ue5-main branch]
2023-11-30 15:43:35 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
#include "Storage/RefOptions.h"
const FRefOptions FRefOptions::Default;
FRefOptions::FRefOptions()
{
}
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