Files
ben zeigler 6c301cae85 #jira UE-2848 Blueprint function category and display name cleanup pass:
Add spaces to overridden display names, it doesn't add them automatically
Move some functions out of Utilities into their own categories like Transformation, this improves the UX for the node picker and Utilities is for Core functionality
Simplify and combine some redundant categories
Clean up functions like IsValid to specify the type and attempt to unify case for math functions
#rb ben.hoffman

[CL 16355176 by ben zeigler in ue5-main branch]
2021-05-17 13:26:33 -04:00

15 lines
780 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Engine/LevelScriptActor.h"
#include "FunctionalTestLevelScript.generated.h"
UCLASS(notplaceable, meta=(KismetHideOverrides = "ReceiveAnyDamage,ReceivePointDamage,ReceiveRadialDamage,ReceiveActorBeginOverlap,ReceiveActorEndOverlap,ReceiveHit,ReceiveDestroyed,ReceiveActorBeginCursorOver,ReceiveActorEndCursorOver,ReceiveActorOnClicked,ReceiveActorOnReleased,ReceiveActorOnInputTouchBegin,ReceiveActorOnInputTouchEnd,ReceiveActorOnInputTouchEnter,ReceiveActorOnInputTouchLeave"), HideCategories=(Collision,Rendering,Transformation))
class FUNCTIONALTESTING_API AFunctionalTestLevelScript : public ALevelScriptActor
{
GENERATED_UCLASS_BODY()
};