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The cache bucket name was already limited to 63 characters in practice by Horde Storage. This makes it consistent across every cache store. #preflight 629e6f0a1c7e8f9a180e192a #rb Zousar.Shaker #ROBOMERGE-OWNER: Devin.Doucette #ROBOMERGE-AUTHOR: devin.doucette #ROBOMERGE-COMMAND: _robomerge[bot4] UE5-MAIN #ROBOMERGE-SOURCE: CL 20536454 via CL 20536805 via CL 20536993 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v954-20466795) [CL 20538633 by devin doucette in ue5-main branch]
25 lines
594 B
C++
25 lines
594 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreTypes.h"
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#include "DerivedDataLegacyCacheStore.h"
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namespace UE::DerivedData
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{
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class IPakFileCacheStore : public ILegacyCacheStore
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{
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public:
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virtual void Close() = 0;
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virtual bool IsWritable() const = 0;
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virtual bool SaveCache() = 0;
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virtual bool LoadCache(const TCHAR* InFilename) = 0;
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virtual void MergeCache(IPakFileCacheStore* OtherPak) = 0;
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virtual const FString& GetFilename() const = 0;
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static bool SortAndCopy(const FString& InputFilename, const FString& OutputFilename);
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};
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} // UE::DerivedData
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