Files
Ryan Hummer 4af2fd066d Updating Dev-Release-5.5 from Main at CL #36144969
#okforversepublic

[CL 36146571 by Ryan Hummer in Dev-5.5 branch]
2024-09-10 10:26:02 -04:00

45 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "StateTreeNodeBase.h"
#include "StateTreeConsiderationBase.generated.h"
struct FStateTreeExecutionContext;
enum class EStateTreeExpressionOperand : uint8;
/**
* This feature is experimental and the API is expected to change.
* Base struct for all utility considerations.
*/
USTRUCT(meta = (Hidden))
struct STATETREEMODULE_API FStateTreeConsiderationBase : public FStateTreeNodeBase
{
GENERATED_BODY()
FStateTreeConsiderationBase();
public:
float GetNormalizedScore(FStateTreeExecutionContext& Context) const;
protected:
virtual float GetScore(FStateTreeExecutionContext& Context) const { return 0.f; };
public:
UPROPERTY()
EStateTreeExpressionOperand Operand;
UPROPERTY()
int8 DeltaIndent;
};
/**
* Base class (namespace) for all common Utility Considerations that are generally applicable.
* This allows schemas to safely include all considerations child of this struct.
*/
USTRUCT(meta = (Hidden))
struct STATETREEMODULE_API FStateTreeConsiderationCommonBase : public FStateTreeConsiderationBase
{
GENERATED_BODY()
};