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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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5.5
UnrealEngineUWP/Engine/Plugins/Runtime/StateTree/Source
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jurre debaare cf263f69ef Closing the last opened tab in the StateTree Editor hides the toolbar buttons on the remaining open tabs
- Retrieve current state-tree editor mode through UAssetEditorToolkitMenuContext rather than capturing
- Added menu profile to disable state-tree toolbar entries (used by workspace editor)
- Added delegate to _extend_ workspace toolmenu context (used by AnimNextStateTree)

#jira UE-227088
#rb aditya.ravichandran, brooke.hubert
#swarm 37091915

[CL 37102342 by jurre debaare in 5.5 branch]
2024-10-14 16:57:17 -04:00
..
StateTreeEditorModule
Closing the last opened tab in the StateTree Editor hides the toolbar buttons on the remaining open tabs
2024-10-14 16:57:17 -04:00
StateTreeModule
StateTree: Compile the StateTree after each load in the editor. That ensures the data is valid when cooking and that if the cpp code changed, the new properties are properly converted. Do not mark the asset as dirty when it compiles. It should only mark the asset dirty when a user does the manipulation. Any automatic conversion should be transparent for the user.
2024-09-17 08:06:50 -04:00
StateTreeTestSuite
StateTree: fixed stopping temporary nodes with uninitialized data handles (contributed)
2024-06-25 04:09:43 -04:00
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