Files

106 lines
5.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#if WITH_STATETREE_TRACE
#include "Trace/Trace.h"
#include "Containers/ContainersFwd.h"
struct FStateTreeExecutionFrame;
class UStateTree;
struct FStateTreeDataView;
struct FStateTreeActiveStates;
struct FStateTreeInstanceDebugId;
struct FStateTreeIndex16;
struct FStateTreeStateHandle;
struct FStateTreeTransitionSource;
enum class EStateTreeStateSelectionBehavior : uint8;
enum class EStateTreeRunStatus : uint8;
enum class EStateTreeTraceEventType : uint8;
enum class EStateTreeUpdatePhase : uint8;
namespace ELogVerbosity { enum Type : uint8; }
UE_TRACE_CHANNEL_EXTERN(StateTreeDebugChannel, STATETREEMODULE_API)
namespace UE::StateTreeTrace
{
void RegisterGlobalDelegates();
void UnregisterGlobalDelegates();
FStateTreeIndex16 FindOrAddDebugIdForAsset(const UStateTree* StateTree);
void OutputPhaseScopeEvent(FStateTreeInstanceDebugId InstanceId, EStateTreeUpdatePhase Phase, EStateTreeTraceEventType EventType, FStateTreeStateHandle StateHandle);
void OutputAssetDebugIdEvent(const UStateTree* StateTree, FStateTreeIndex16 AssetDebugId);
void OutputInstanceLifetimeEvent(FStateTreeInstanceDebugId InstanceId, const UStateTree* StateTree, const TCHAR* InstanceName, EStateTreeTraceEventType EventType);
void OutputInstanceFrameEvent(FStateTreeInstanceDebugId InstanceId, const FStateTreeExecutionFrame* Frame);
void OutputLogEventTrace(FStateTreeInstanceDebugId InstanceId, ELogVerbosity::Type Verbosity, const TCHAR* Fmt, ...);
void OutputStateEventTrace(FStateTreeInstanceDebugId InstanceId, FStateTreeStateHandle StateHandle, EStateTreeTraceEventType EventType);
void OutputTaskEventTrace(FStateTreeInstanceDebugId InstanceId, FStateTreeIndex16 TaskIdx, FStateTreeDataView DataView, EStateTreeTraceEventType EventType, EStateTreeRunStatus Status);
void OutputEvaluatorEventTrace(FStateTreeInstanceDebugId InstanceId, FStateTreeIndex16 EvaluatorIdx, FStateTreeDataView DataView, EStateTreeTraceEventType EventType);
void OutputConditionEventTrace(FStateTreeInstanceDebugId InstanceId, FStateTreeIndex16 ConditionIdx, FStateTreeDataView DataView, EStateTreeTraceEventType EventType);
void OutputTransitionEventTrace(FStateTreeInstanceDebugId InstanceId, FStateTreeTransitionSource TransitionSource, EStateTreeTraceEventType EventType);
void OutputActiveStatesEventTrace(FStateTreeInstanceDebugId InstanceId, TConstArrayView<FStateTreeExecutionFrame> ActiveFrames);
}
#define TRACE_STATETREE_INSTANCE_EVENT(InstanceID, StateTree, InstanceName, EventType) \
UE::StateTreeTrace::OutputInstanceLifetimeEvent(InstanceID, StateTree, InstanceName, EventType);
#define TRACE_STATETREE_INSTANCE_FRAME_EVENT(InstanceID, Frame) \
UE::StateTreeTrace::OutputInstanceFrameEvent(InstanceID, Frame);
#define TRACE_STATETREE_PHASE_EVENT(InstanceID, Phase, EventType, StateHandle) \
UE::StateTreeTrace::OutputPhaseScopeEvent(InstanceID, Phase, EventType, StateHandle); \
#define TRACE_STATETREE_LOG_EVENT(InstanceId, TraceVerbosity, Format, ...) \
if (UE_TRACE_CHANNELEXPR_IS_ENABLED(StateTreeDebugChannel)) \
{ \
UE::StateTreeTrace::OutputLogEventTrace(InstanceId, ELogVerbosity::TraceVerbosity, Format, ##__VA_ARGS__); \
}
#define TRACE_STATETREE_STATE_EVENT(InstanceId, StateHandle, EventType) \
if (UE_TRACE_CHANNELEXPR_IS_ENABLED(StateTreeDebugChannel)) \
{ \
UE::StateTreeTrace::OutputStateEventTrace(InstanceId, StateHandle, EventType); \
}
#define TRACE_STATETREE_TASK_EVENT(InstanceId, TaskIdx, DataView, EventType, Status) \
if (UE_TRACE_CHANNELEXPR_IS_ENABLED(StateTreeDebugChannel)) \
{ \
UE::StateTreeTrace::OutputTaskEventTrace(InstanceId, TaskIdx, DataView, EventType, Status); \
}
#define TRACE_STATETREE_EVALUATOR_EVENT(InstanceId, EvaluatorIdx, DataView, EventType) \
if (UE_TRACE_CHANNELEXPR_IS_ENABLED(StateTreeDebugChannel)) \
{ \
UE::StateTreeTrace::OutputEvaluatorEventTrace(InstanceId, EvaluatorIdx, DataView, EventType); \
}
#define TRACE_STATETREE_CONDITION_EVENT(InstanceId, ConditionIdx, DataView, EventType) \
if (UE_TRACE_CHANNELEXPR_IS_ENABLED(StateTreeDebugChannel)) \
{ \
UE::StateTreeTrace::OutputConditionEventTrace(InstanceId, ConditionIdx, DataView, EventType); \
}
#define TRACE_STATETREE_TRANSITION_EVENT(InstanceId, TransitionIdx, EventType) \
if (UE_TRACE_CHANNELEXPR_IS_ENABLED(StateTreeDebugChannel)) \
{ \
UE::StateTreeTrace::OutputTransitionEventTrace(InstanceId, TransitionIdx, EventType); \
}
#define TRACE_STATETREE_ACTIVE_STATES_EVENT(InstanceId, ActivateFrames) \
UE::StateTreeTrace::OutputActiveStatesEventTrace(InstanceId, ActivateFrames);
#else //WITH_STATETREE_TRACE
#define TRACE_STATETREE_INSTANCE_EVENT(InstanceID, StateTree, InstanceName, EventType)
#define TRACE_STATETREE_INSTANCE_FRAME_EVENT(InstanceID, Frame)
#define TRACE_STATETREE_PHASE_EVENT(InstanceID, Phase, EventType, StateHandle)
#define TRACE_STATETREE_LOG_EVENT(InstanceId, TraceVerbosity, Format, ...)
#define TRACE_STATETREE_STATE_EVENT(InstanceId, StateHandle, EventType)
#define TRACE_STATETREE_TASK_EVENT(InstanceId, TaskIdx, DataView, EventType, Status)
#define TRACE_STATETREE_EVALUATOR_EVENT(InstanceId, EvaluatorIdx, DataView, EventType)
#define TRACE_STATETREE_CONDITION_EVENT(InstanceId, ConditionIdx, DataView, EventType)
#define TRACE_STATETREE_TRANSITION_EVENT(InstanceId, TransitionIdx, EventType)
#define TRACE_STATETREE_ACTIVE_STATES_EVENT(InstanceId, ActiveFrames)
#endif // WITH_STATETREE_TRACE