Files
Ryan Hummer 4af2fd066d Updating Dev-Release-5.5 from Main at CL #36144969
#okforversepublic

[CL 36146571 by Ryan Hummer in Dev-5.5 branch]
2024-09-10 10:26:02 -04:00

43 lines
1.2 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "StateTreePropertyFunctionBase.h"
#include "StateTreeIntervalPropertyFunctions.generated.h"
struct FStateTreeExecutionContext;
USTRUCT()
struct STATETREEMODULE_API FStateTreeMakeIntervalPropertyFunctionInstanceData
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, Category = Parameter)
float Min = 0.f;
UPROPERTY(EditAnywhere, Category = Parameter)
float Max = 1.f;
UPROPERTY(EditAnywhere, Category = Output)
FFloatInterval Result = FFloatInterval(0.f, 1.f);
};
/**
* Make an Interval from two floats.
*/
USTRUCT(DisplayName = "Make Interval")
struct STATETREEMODULE_API FStateTreeMakeIntervalPropertyFunction : public FStateTreePropertyFunctionCommonBase
{
GENERATED_BODY()
using FInstanceDataType = FStateTreeMakeIntervalPropertyFunctionInstanceData;
virtual const UStruct* GetInstanceDataType() const override { return FInstanceDataType::StaticStruct(); }
virtual void Execute(FStateTreeExecutionContext& Context) const override;
#if WITH_EDITOR
virtual FText GetDescription(const FGuid& ID, FStateTreeDataView InstanceDataView, const IStateTreeBindingLookup& BindingLookup, EStateTreeNodeFormatting Formatting) const;
#endif
};