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- Simplied the task icon - Created common treeview for States, used for state selection and outliner view - Added common functions to describe state links and transitions - Made custom expander arrow the main tree view - Move the task lits on separate row on the main tree view - Added enter condition list for on main tree view - Clicking on tasks or enter conditions highlight them in the details panel - Added state outliner which displays the state list compactly - Added feedback for the drag and drop, and moved the code to separate file #rb Yoan.StAmant [CL 35239895 by mikko mononen in ue5-main branch]
24 lines
885 B
C++
24 lines
885 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "HAL/Platform.h"
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class UStateTreeEditorData;
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struct FStateTreeStateLink;
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struct FStateTreeTransition;
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enum EStateTreeNodeFormatting : uint8;
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struct FSlateBrush;
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struct FSlateColor;
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class FText;
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namespace UE::StateTree::Editor
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{
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FText GetStateLinkDesc(const UStateTreeEditorData* EditorData, const FStateTreeStateLink& Link, EStateTreeNodeFormatting Formatting, bool bShowStatePath = false);
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const FSlateBrush* GetStateLinkIcon(const UStateTreeEditorData* EditorData, const FStateTreeStateLink& Link);
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FSlateColor GetStateLinkColor(const UStateTreeEditorData* EditorData, const FStateTreeStateLink& Link);
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FText GetTransitionDesc(const UStateTreeEditorData* EditorData, const FStateTreeTransition& Transition, EStateTreeNodeFormatting Formatting, bool bShowStatePath = false);
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} // UE::StateTree::Editor
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