Files
mikko mononen f8fd0d4649 StateTree: Improved state tree error logging.
- fixed object tokens not to open asset browser
- made the node text token easier to distinguish and added type to it too
- fixed typo in error

[CL 26116592 by mikko mononen in ue5-main branch]
2023-06-20 06:02:25 -04:00

82 lines
2.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "StateTreeCompilerLog.h"
#include "IMessageLogListing.h"
#include "Misc/UObjectToken.h"
#include "StateTreeState.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(StateTreeCompilerLog)
#define LOCTEXT_NAMESPACE "StateTreeEditor"
void FStateTreeCompilerLog::AppendToLog(IMessageLogListing* LogListing) const
{
for (const FStateTreeCompilerLogMessage& StateTreeMessage : Messages)
{
TSharedRef<FTokenizedMessage> Message = FTokenizedMessage::Create((EMessageSeverity::Type)StateTreeMessage.Severity);
if (StateTreeMessage.State != nullptr)
{
TSharedRef<FUObjectToken> ObjectToken = FUObjectToken::Create(StateTreeMessage.State, FText::FromName(StateTreeMessage.State->Name));
// Add a dummy activation since default behavior opens content browser.
static auto DummyActivation = [](const TSharedRef<class IMessageToken>&) {};
ObjectToken->OnMessageTokenActivated(FOnMessageTokenActivated::CreateLambda(DummyActivation));
Message->AddToken(ObjectToken);
}
if (StateTreeMessage.Item.ID.IsValid())
{
Message->AddToken(FTextToken::Create(FText::Format(LOCTEXT("LogMessageItem", " {0} '{1}': "),
UEnum::GetDisplayValueAsText(StateTreeMessage.Item.DataSource), FText::FromName(StateTreeMessage.Item.Name))));
}
if (!StateTreeMessage.Message.IsEmpty())
{
Message->AddToken(FTextToken::Create(FText::FromString(StateTreeMessage.Message)));
}
LogListing->AddMessage(Message);
}
}
void FStateTreeCompilerLog::DumpToLog(const FLogCategoryBase& Category) const
{
for (const FStateTreeCompilerLogMessage& StateTreeMessage : Messages)
{
FString Message;
if (StateTreeMessage.State != nullptr)
{
Message += FString::Printf(TEXT("State '%s': "), *StateTreeMessage.State->Name.ToString());
}
if (StateTreeMessage.Item.ID.IsValid())
{
Message += FString::Printf(TEXT("%s '%s': "), *UEnum::GetDisplayValueAsText(StateTreeMessage.Item.DataSource).ToString(), *StateTreeMessage.Item.Name.ToString());
}
Message += StateTreeMessage.Message;
switch (StateTreeMessage.Severity)
{
case EMessageSeverity::Error:
UE_LOG_REF(Category, Error, TEXT("%s"), *Message);
break;
case EMessageSeverity::PerformanceWarning:
case EMessageSeverity::Warning:
UE_LOG_REF(Category, Warning, TEXT("%s"), *Message);
break;
case EMessageSeverity::Info:
default:
UE_LOG_REF(Category, Log, TEXT("%s"), *Message);
break;
};
}
}
#undef LOCTEXT_NAMESPACE