Files
brandon schaefer e64748d3de Disable the top modules that are not currently set to enable AutoRTFM
#rb neil.henning

[CL 34015003 by brandon schaefer in ue5-main branch]
2024-05-30 17:59:48 -04:00

42 lines
916 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MeshModelingTools : ModuleRules
{
public MeshModelingTools(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"InputCore",
"InteractiveToolsFramework",
"GeometryCore",
"GeometryFramework",
"GeometryAlgorithms",
"DynamicMesh",
"MeshConversion",
"MeshDescription",
"StaticMeshDescription",
"ModelingComponents",
"ModelingOperators",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
// ... add private dependencies that you statically link with here ...
}
);
bDisableAutoRTFMInstrumentation = true;
}
}