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56 lines
923 B
C++
56 lines
923 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Sampling/MeshImageBaker.h"
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#include "Sampling/MeshImageBakingCache.h"
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#include "Image/ImageBuilder.h"
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namespace UE
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{
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namespace Geometry
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{
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enum class EMeshPropertyBakeType
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{
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Position = 1,
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Normal = 2,
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FacetNormal = 3,
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UVPosition = 4,
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MaterialID = 5
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};
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class DYNAMICMESH_API FMeshPropertyMapBaker : public FMeshImageBaker
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{
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public:
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virtual ~FMeshPropertyMapBaker() {}
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//
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// Options
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//
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EMeshPropertyBakeType Property = EMeshPropertyBakeType::Normal;
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//
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// Compute functions
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//
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virtual void Bake() override;
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//
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// Output
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//
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const TUniquePtr<TImageBuilder<FVector3f>>& GetResult() const { return ResultBuilder; }
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TUniquePtr<TImageBuilder<FVector3f>> TakeResult() { return MoveTemp(ResultBuilder); }
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protected:
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TUniquePtr<TImageBuilder<FVector3f>> ResultBuilder;
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};
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} // end namespace UE::Geometry
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} // end namespace UE
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