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UnrealEngineUWP
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UnrealEngineUWP
/
Engine
/
Plugins
/
Runtime
/
GeometryProcessing
/
Source
/
DynamicMesh
/
Public
History
Ryan Hummer
4af2fd066d
Updating Dev-Release-5.5 from Main at CL
#36144969
...
#okforversepublic [CL 36146571 by Ryan Hummer in Dev-5.5 branch]
2024-09-10 10:26:02 -04:00
..
Operations
Updating Dev-Release-5.5 from Main at CL
#36144969
2024-09-10 10:26:02 -04:00
Parameterization
fix any UV bowties that would be introduced when performing box or cylinder UV projections
2024-09-03 14:18:37 -04:00
Polygroups
…
Sampling
ModelingTools: Added UVShell BakeTexture option
2024-08-15 14:18:42 -04:00
Selections
Modeling Tools: Make mesh element selection conversions stable
2024-08-30 16:28:03 -04:00
ShapeApproximation
…
Solvers
…
DynamicMeshModule.h
…
FaceGroupUtil.h
…
GroupTopology.h
MeshModelingTools: Various collapse, weld, and bridge improvements in PolyEd and TriEd:
2024-08-26 16:08:53 -04:00
MeshConstraints.h
…
MeshConstraintsUtil.h
…
MeshCurvature.h
…
MeshDerivatives.h
…
MeshPaths.h
…
MeshRefinerBase.h
Eliminate MSVC vtable padding and other packing cleanup in the associated classes
2024-08-01 01:01:38 -04:00
MeshSimplification.h
Updating Dev-Release-5.5 from Main at CL
#36144969
2024-09-10 10:26:02 -04:00
MeshWeights.h
…
NormalFlowRemesher.h
…
ProjectionTargets.h
…
QueueRemesher.h
…
Remesher.h
…
SubRegionRemesher.h
…