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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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5.5
UnrealEngineUWP/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public
History
Ryan Hummer 4af2fd066d Updating Dev-Release-5.5 from Main at CL #36144969
#okforversepublic

[CL 36146571 by Ryan Hummer in Dev-5.5 branch]
2024-09-10 10:26:02 -04:00
..
Operations
Updating Dev-Release-5.5 from Main at CL #36144969
2024-09-10 10:26:02 -04:00
Parameterization
fix any UV bowties that would be introduced when performing box or cylinder UV projections
2024-09-03 14:18:37 -04:00
Polygroups
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Sampling
ModelingTools: Added UVShell BakeTexture option
2024-08-15 14:18:42 -04:00
Selections
Modeling Tools: Make mesh element selection conversions stable
2024-08-30 16:28:03 -04:00
ShapeApproximation
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Solvers
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DynamicMeshModule.h
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FaceGroupUtil.h
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GroupTopology.h
MeshModelingTools: Various collapse, weld, and bridge improvements in PolyEd and TriEd:
2024-08-26 16:08:53 -04:00
MeshConstraints.h
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MeshConstraintsUtil.h
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MeshCurvature.h
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MeshDerivatives.h
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MeshPaths.h
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MeshRefinerBase.h
Eliminate MSVC vtable padding and other packing cleanup in the associated classes
2024-08-01 01:01:38 -04:00
MeshSimplification.h
Updating Dev-Release-5.5 from Main at CL #36144969
2024-09-10 10:26:02 -04:00
MeshWeights.h
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NormalFlowRemesher.h
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ProjectionTargets.h
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QueueRemesher.h
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Remesher.h
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SubRegionRemesher.h
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