Files
michael balzer 9b4922340e GeometryProcessing: Move plugin from Experimental to Runtime
#jira UETOOL-3823
#rb ryan.schmidt

[CL 16958628 by michael balzer in ue5-main branch]
2021-07-26 14:06:18 -04:00

41 lines
541 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Sampling/MeshImageBakingCache.h"
namespace UE
{
namespace Geometry
{
class DYNAMICMESH_API FMeshImageBaker
{
public:
virtual ~FMeshImageBaker() {}
void SetCache(const FMeshImageBakingCache* CacheIn)
{
ImageBakeCache = CacheIn;
}
const FMeshImageBakingCache* GetCache() const
{
return ImageBakeCache;
}
virtual void Bake()
{
}
protected:
const FMeshImageBakingCache* ImageBakeCache;
};
} // end namespace UE::Geometry
} // end namespace UE