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UnrealEngineUWP
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UnrealEngineUWP
/
Engine
/
Plugins
/
Runtime
/
GeometryProcessing
/
Source
/
DynamicMesh
/
Public
/
Operations
History
Ryan Hummer
4af2fd066d
Updating Dev-Release-5.5 from Main at CL
#36144969
...
#okforversepublic [CL 36146571 by Ryan Hummer in Dev-5.5 branch]
2024-09-10 10:26:02 -04:00
..
PolyModeling
…
AverageOverlayToVertices.h
…
DetectExteriorVisibility.h
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DisplaceMesh.h
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ExtrudeMesh.h
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FFDLattice.h
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GeodesicPath.h
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GroupEdgeInserter.h
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GroupTopologyDeformer.h
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HoleFiller.h
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InsetMeshRegion.h
…
IntrinsicCorrespondenceUtils.h
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IntrinsicTriangulationMesh.h
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JoinMeshLoops.h
…
MeshAttributeTransfer.h
…
MeshBevel.h
Updating Dev-Release-5.5 from Main at CL
#36144969
2024-09-10 10:26:02 -04:00
MeshConvexHull.h
…
MeshGeodesicSurfaceTracer.h
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MeshMirror.h
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MeshPlaneCut.h
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MeshProjectionHull.h
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MeshRegionOperator.h
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MeshResolveTJunctions.h
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MinimalHoleFiller.h
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OffsetMeshRegion.h
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PlanarFlipsOptimization.h
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PlanarHoleFiller.h
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PNTriangles.h
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PolyEditingEdgeUtil.h
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PolyEditingUVUtil.h
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PolygroupRemesh.h
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QuadGridPatchUtil.h
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RemoveOccludedTriangles.h
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RepairOrientation.h
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SelectiveTessellate.h
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SimpleHoleFiller.h
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SmoothBoneWeights.h
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SmoothDynamicMeshAttributes.h
…
SmoothHoleFiller.h
…
TransferBoneWeights.h
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UniformTessellate.h
…
WeldEdgeSequence.h
Updating Dev-Release-5.5 from Main at CL
#36144969
2024-09-10 10:26:02 -04:00