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#jira UE-223488 #rb jordi.rovira #tests Editor #rnx #virtualized [CL 36035608 by alexei lebedev in ue5-main branch]
72 lines
2.0 KiB
C++
72 lines
2.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MuT/NodeStringParameter.h"
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#include "Misc/AssertionMacros.h"
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#include "MuT/NodeImage.h"
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#include "MuT/NodePrivate.h"
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#include "MuT/NodeRange.h"
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#include "MuT/NodeStringParameterPrivate.h"
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namespace mu
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{
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//---------------------------------------------------------------------------------------------
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// Static initialisation
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//---------------------------------------------------------------------------------------------
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FNodeType NodeStringParameter::Private::s_type = FNodeType(Node::EType::StringParameter, NodeString::GetStaticType() );
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//---------------------------------------------------------------------------------------------
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//!
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//---------------------------------------------------------------------------------------------
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MUTABLE_IMPLEMENT_NODE( NodeStringParameter )
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//---------------------------------------------------------------------------------------------
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void NodeStringParameter::SetName( const FString& Name )
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{
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m_pD->m_name = Name;
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}
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//---------------------------------------------------------------------------------------------
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void NodeStringParameter::SetUid( const FString& Uid )
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{
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m_pD->m_uid = Uid;
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}
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//---------------------------------------------------------------------------------------------
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void NodeStringParameter::SetDefaultValue( const FString& v )
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{
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m_pD->m_defaultValue = v;
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}
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//---------------------------------------------------------------------------------------------
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void NodeStringParameter::SetRangeCount( int i )
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{
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check(i>=0);
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m_pD->m_ranges.SetNum(i);
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}
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//---------------------------------------------------------------------------------------------
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void NodeStringParameter::SetRange( int i, NodeRangePtr pRange )
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{
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check( i>=0 && i<int(m_pD->m_ranges.Num()) );
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if ( i>=0 && i<int(m_pD->m_ranges.Num()) )
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{
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m_pD->m_ranges[i] = pRange;
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}
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}
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}
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