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// Copyright Epic Games, Inc. All Rights Reserved.
#include "MuT/NodeStringParameter.h"
#include "Misc/AssertionMacros.h"
#include "MuT/NodeImage.h"
#include "MuT/NodePrivate.h"
#include "MuT/NodeRange.h"
#include "MuT/NodeStringParameterPrivate.h"
namespace mu
{
//---------------------------------------------------------------------------------------------
// Static initialisation
//---------------------------------------------------------------------------------------------
FNodeType NodeStringParameter::Private::s_type = FNodeType(Node::EType::StringParameter, NodeString::GetStaticType() );
//---------------------------------------------------------------------------------------------
//!
//---------------------------------------------------------------------------------------------
MUTABLE_IMPLEMENT_NODE( NodeStringParameter )
//---------------------------------------------------------------------------------------------
void NodeStringParameter::SetName( const FString& Name )
{
m_pD->m_name = Name;
}
//---------------------------------------------------------------------------------------------
void NodeStringParameter::SetUid( const FString& Uid )
{
m_pD->m_uid = Uid;
}
//---------------------------------------------------------------------------------------------
void NodeStringParameter::SetDefaultValue( const FString& v )
{
m_pD->m_defaultValue = v;
}
//---------------------------------------------------------------------------------------------
void NodeStringParameter::SetRangeCount( int i )
{
check(i>=0);
m_pD->m_ranges.SetNum(i);
}
//---------------------------------------------------------------------------------------------
void NodeStringParameter::SetRange( int i, NodeRangePtr pRange )
{
check( i>=0 && i<int(m_pD->m_ranges.Num()) );
if ( i>=0 && i<int(m_pD->m_ranges.Num()) )
{
m_pD->m_ranges[i] = pRange;
}
}
}