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#jira UE-223488 #rb jordi.rovira #tests Editor #rnx #virtualized [CL 36035608 by alexei lebedev in ue5-main branch]
65 lines
2.0 KiB
C++
65 lines
2.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Misc/AssertionMacros.h"
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#include "MuR/MutableMath.h"
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#include "MuR/Parameters.h"
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#include "MuT/Node.h"
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#include "MuT/NodePrivate.h"
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#include "MuT/NodeProjector.h"
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#include "MuT/NodeProjectorPrivate.h"
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namespace mu
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{
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//---------------------------------------------------------------------------------------------
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// Static initialisation
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//---------------------------------------------------------------------------------------------
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FNodeType NodeProjectorConstant::Private::s_type = FNodeType(Node::EType::ProjectorConstant, NodeProjector::GetStaticType() );
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//---------------------------------------------------------------------------------------------
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//!
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//---------------------------------------------------------------------------------------------
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MUTABLE_IMPLEMENT_NODE( NodeProjectorConstant )
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//---------------------------------------------------------------------------------------------
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// Own Interface
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//---------------------------------------------------------------------------------------------
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void NodeProjectorConstant::GetValue( PROJECTOR_TYPE* OutType,
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FVector3f* OutPos,
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FVector3f* OutDir,
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FVector3f* OutUp,
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FVector3f* OutScale,
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float* OutProjectionAngle ) const
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{
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if (OutType) *OutType = m_pD->m_type;
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if (OutPos) *OutPos = m_pD->m_position;
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if (OutDir) *OutDir = m_pD->m_direction;
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if (OutUp) *OutUp = m_pD->m_up;
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if (OutScale) *OutScale = m_pD->m_scale;
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if (OutProjectionAngle) *OutProjectionAngle = m_pD->m_projectionAngle;
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}
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//---------------------------------------------------------------------------------------------
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void NodeProjectorConstant::SetValue( PROJECTOR_TYPE type, FVector3f pos, FVector3f dir, FVector3f up, FVector3f scale, float projectionAngle )
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{
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m_pD->m_type = type;
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m_pD->m_position = pos;
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m_pD->m_direction = dir;
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m_pD->m_up = up;
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m_pD->m_scale = scale;
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m_pD->m_projectionAngle = projectionAngle;
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}
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}
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