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// Copyright Epic Games, Inc. All Rights Reserved.
#include "Misc/AssertionMacros.h"
#include "MuR/MutableMath.h"
#include "MuR/Parameters.h"
#include "MuT/Node.h"
#include "MuT/NodePrivate.h"
#include "MuT/NodeProjector.h"
#include "MuT/NodeProjectorPrivate.h"
namespace mu
{
//---------------------------------------------------------------------------------------------
// Static initialisation
//---------------------------------------------------------------------------------------------
FNodeType NodeProjectorConstant::Private::s_type = FNodeType(Node::EType::ProjectorConstant, NodeProjector::GetStaticType() );
//---------------------------------------------------------------------------------------------
//!
//---------------------------------------------------------------------------------------------
MUTABLE_IMPLEMENT_NODE( NodeProjectorConstant )
//---------------------------------------------------------------------------------------------
// Own Interface
//---------------------------------------------------------------------------------------------
void NodeProjectorConstant::GetValue( PROJECTOR_TYPE* OutType,
FVector3f* OutPos,
FVector3f* OutDir,
FVector3f* OutUp,
FVector3f* OutScale,
float* OutProjectionAngle ) const
{
if (OutType) *OutType = m_pD->m_type;
if (OutPos) *OutPos = m_pD->m_position;
if (OutDir) *OutDir = m_pD->m_direction;
if (OutUp) *OutUp = m_pD->m_up;
if (OutScale) *OutScale = m_pD->m_scale;
if (OutProjectionAngle) *OutProjectionAngle = m_pD->m_projectionAngle;
}
//---------------------------------------------------------------------------------------------
void NodeProjectorConstant::SetValue( PROJECTOR_TYPE type, FVector3f pos, FVector3f dir, FVector3f up, FVector3f scale, float projectionAngle )
{
m_pD->m_type = type;
m_pD->m_position = pos;
m_pD->m_direction = dir;
m_pD->m_up = up;
m_pD->m_scale = scale;
m_pD->m_projectionAngle = projectionAngle;
}
}