Files
alexei lebedev 2815323fbc [mutable] Moved the Mutable plugin out of Experimental status into Beta.
#jira UE-223488
#rb jordi.rovira
#tests Editor
#rnx

#virtualized

[CL 36035608 by alexei lebedev in ue5-main branch]
2024-09-05 07:16:19 -04:00

66 lines
1.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MuT/NodeImageVariation.h"
#include "Misc/AssertionMacros.h"
#include "MuT/NodeImageVariationPrivate.h"
#include "MuT/NodePrivate.h"
namespace mu
{
//---------------------------------------------------------------------------------------------
// Static initialisation
//---------------------------------------------------------------------------------------------
FNodeType NodeImageVariation::Private::s_type = FNodeType(Node::EType::ImageVariation, NodeImage::GetStaticType() );
//---------------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------------
MUTABLE_IMPLEMENT_NODE( NodeImageVariation )
//---------------------------------------------------------------------------------------------
// Own Interface
//---------------------------------------------------------------------------------------------
void NodeImageVariation::SetDefaultImage( NodeImage* p )
{
m_pD->m_defaultImage = p;
}
int NodeImageVariation::GetVariationCount() const
{
return int( m_pD->m_variations.Num() );
}
void NodeImageVariation::SetVariationCount( int num )
{
check( num >= 0 );
m_pD->m_variations.SetNum( num );
}
void NodeImageVariation::SetVariationTag( int index, const FString& Tag )
{
check( index >= 0 && index < (int)m_pD->m_variations.Num() );
m_pD->m_variations[index].m_tag = Tag;
}
void NodeImageVariation::SetVariationImage( int index, NodeImage* pNode )
{
check( index >= 0 && index < (int)m_pD->m_variations.Num() );
m_pD->m_variations[index].m_image = pNode;
}
} // namespace mu