2022-09-26 15:12:13 -04:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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2022-10-01 02:04:57 -04:00
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#include "MuT/NodeImageVariation.h"
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#include "Misc/AssertionMacros.h"
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#include "MuT/NodeImageVariationPrivate.h"
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#include "MuT/NodePrivate.h"
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2022-09-26 15:12:13 -04:00
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namespace mu
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{
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//---------------------------------------------------------------------------------------------
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// Static initialisation
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//---------------------------------------------------------------------------------------------
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FNodeType NodeImageVariation::Private::s_type = FNodeType(Node::EType::ImageVariation, NodeImage::GetStaticType() );
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//---------------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------
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2024-06-10 04:10:54 -04:00
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MUTABLE_IMPLEMENT_NODE( NodeImageVariation )
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//---------------------------------------------------------------------------------------------
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// Own Interface
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//---------------------------------------------------------------------------------------------
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2023-11-24 03:10:23 -05:00
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void NodeImageVariation::SetDefaultImage( NodeImage* p )
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{
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m_pD->m_defaultImage = p;
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}
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2023-11-24 03:10:23 -05:00
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int NodeImageVariation::GetVariationCount() const
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{
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return int( m_pD->m_variations.Num() );
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}
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void NodeImageVariation::SetVariationCount( int num )
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{
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check( num >= 0 );
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m_pD->m_variations.SetNum( num );
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}
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2023-11-24 03:10:23 -05:00
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void NodeImageVariation::SetVariationTag( int index, const FString& Tag )
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{
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check( index >= 0 && index < (int)m_pD->m_variations.Num() );
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2023-11-02 04:40:17 -04:00
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m_pD->m_variations[index].m_tag = Tag;
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}
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void NodeImageVariation::SetVariationImage( int index, NodeImage* pNode )
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{
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check( index >= 0 && index < (int)m_pD->m_variations.Num() );
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m_pD->m_variations[index].m_image = pNode;
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}
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} // namespace mu
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