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#jira UE-223488 #rb jordi.rovira #tests Editor #rnx #virtualized [CL 36035608 by alexei lebedev in ue5-main branch]
120 lines
3.5 KiB
C++
120 lines
3.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MuT/NodeImageProject.h"
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#include "Math/IntVector.h"
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#include "Misc/AssertionMacros.h"
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#include "MuT/NodeImageProjectPrivate.h"
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#include "MuT/NodeMesh.h"
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#include "MuT/NodePrivate.h"
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#include "MuT/NodeProjector.h"
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#include "MuT/NodeScalar.h"
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#include "MuR/Image.h"
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namespace mu
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{
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//---------------------------------------------------------------------------------------------
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// Static initialisation
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//---------------------------------------------------------------------------------------------
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FNodeType NodeImageProject::Private::s_type = FNodeType(Node::EType::ImageProject, NodeImage::GetStaticType() );
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//---------------------------------------------------------------------------------------------
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//!
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//---------------------------------------------------------------------------------------------
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MUTABLE_IMPLEMENT_NODE( NodeImageProject )
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//---------------------------------------------------------------------------------------------
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// Own Interface
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//---------------------------------------------------------------------------------------------
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void NodeImageProject::SetMesh( Ptr<NodeMesh> InNode)
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{
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m_pD->m_pMesh = InNode;
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}
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//---------------------------------------------------------------------------------------------
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void NodeImageProject::SetProjector( Ptr<NodeProjector> InNode)
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{
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m_pD->m_pProjector = InNode;
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}
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//---------------------------------------------------------------------------------------------
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void NodeImageProject::SetAngleFadeChannels(bool bFadeRGB, bool bFadeA)
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{
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m_pD->bIsRGBFadingEnabled = bFadeRGB;
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m_pD->bIsAlphaFadingEnabled = bFadeA;
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}
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//---------------------------------------------------------------------------------------------
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void NodeImageProject::SetEnableSeamCorrection(bool bEnabled)
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{
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m_pD->bEnableTextureSeamCorrection = bEnabled;
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}
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//---------------------------------------------------------------------------------------------
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void NodeImageProject::SetAngleFadeStart(Ptr<NodeScalar> InNode)
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{
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m_pD->m_pAngleFadeStart = InNode;
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}
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//---------------------------------------------------------------------------------------------
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void NodeImageProject::SetAngleFadeEnd( Ptr<NodeScalar> InNode)
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{
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m_pD->m_pAngleFadeEnd = InNode;
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}
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//---------------------------------------------------------------------------------------------
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void NodeImageProject::SetSamplingMethod( ESamplingMethod SamplingMethod )
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{
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m_pD->SamplingMethod = SamplingMethod;
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}
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//---------------------------------------------------------------------------------------------
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void NodeImageProject::SetMinFilterMethod( EMinFilterMethod MinFilterMethod )
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{
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m_pD->MinFilterMethod = MinFilterMethod;
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}
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//---------------------------------------------------------------------------------------------
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void NodeImageProject::SetTargetMask( Ptr<NodeImage> InNode)
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{
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m_pD->m_pMask = InNode;
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}
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//---------------------------------------------------------------------------------------------
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void NodeImageProject::SetImage( Ptr<NodeImage> InNode )
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{
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m_pD->m_pImage = InNode;
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}
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//---------------------------------------------------------------------------------------------
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void NodeImageProject::SetLayout( uint8 LayoutIndex )
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{
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m_pD->m_layout = LayoutIndex;
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}
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//---------------------------------------------------------------------------------------------
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void NodeImageProject::SetImageSize(const FUintVector2& Size)
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{
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m_pD->m_imageSize = Size;
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}
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}
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