// Copyright Epic Games, Inc. All Rights Reserved. #include "MuT/NodeImageProject.h" #include "Math/IntVector.h" #include "Misc/AssertionMacros.h" #include "MuT/NodeImageProjectPrivate.h" #include "MuT/NodeMesh.h" #include "MuT/NodePrivate.h" #include "MuT/NodeProjector.h" #include "MuT/NodeScalar.h" #include "MuR/Image.h" namespace mu { //--------------------------------------------------------------------------------------------- // Static initialisation //--------------------------------------------------------------------------------------------- FNodeType NodeImageProject::Private::s_type = FNodeType(Node::EType::ImageProject, NodeImage::GetStaticType() ); //--------------------------------------------------------------------------------------------- //! //--------------------------------------------------------------------------------------------- MUTABLE_IMPLEMENT_NODE( NodeImageProject ) //--------------------------------------------------------------------------------------------- // Own Interface //--------------------------------------------------------------------------------------------- void NodeImageProject::SetMesh( Ptr InNode) { m_pD->m_pMesh = InNode; } //--------------------------------------------------------------------------------------------- void NodeImageProject::SetProjector( Ptr InNode) { m_pD->m_pProjector = InNode; } //--------------------------------------------------------------------------------------------- void NodeImageProject::SetAngleFadeChannels(bool bFadeRGB, bool bFadeA) { m_pD->bIsRGBFadingEnabled = bFadeRGB; m_pD->bIsAlphaFadingEnabled = bFadeA; } //--------------------------------------------------------------------------------------------- void NodeImageProject::SetEnableSeamCorrection(bool bEnabled) { m_pD->bEnableTextureSeamCorrection = bEnabled; } //--------------------------------------------------------------------------------------------- void NodeImageProject::SetAngleFadeStart(Ptr InNode) { m_pD->m_pAngleFadeStart = InNode; } //--------------------------------------------------------------------------------------------- void NodeImageProject::SetAngleFadeEnd( Ptr InNode) { m_pD->m_pAngleFadeEnd = InNode; } //--------------------------------------------------------------------------------------------- void NodeImageProject::SetSamplingMethod( ESamplingMethod SamplingMethod ) { m_pD->SamplingMethod = SamplingMethod; } //--------------------------------------------------------------------------------------------- void NodeImageProject::SetMinFilterMethod( EMinFilterMethod MinFilterMethod ) { m_pD->MinFilterMethod = MinFilterMethod; } //--------------------------------------------------------------------------------------------- void NodeImageProject::SetTargetMask( Ptr InNode) { m_pD->m_pMask = InNode; } //--------------------------------------------------------------------------------------------- void NodeImageProject::SetImage( Ptr InNode ) { m_pD->m_pImage = InNode; } //--------------------------------------------------------------------------------------------- void NodeImageProject::SetLayout( uint8 LayoutIndex ) { m_pD->m_layout = LayoutIndex; } //--------------------------------------------------------------------------------------------- void NodeImageProject::SetImageSize(const FUintVector2& Size) { m_pD->m_imageSize = Size; } }