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UnrealEngineUWP
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UnrealEngineUWP
/
Engine
/
Plugins
/
EnhancedInput
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ben hoffman
2c703fd02e
Set bAutomaticallyRegisterInputOnConstruction to true on every legacy input node as well to ensure that they get bound during compilation. This is required to allow the use of these legacy key nodes in widget blueprints after the changes made in 35418847 to automatically create the widget blueprint bindings during Blueprint compilation.
...
#rb dan.oconnor #rnx [CL 36334764 by ben hoffman in 5.5 branch]
2024-09-17 10:46:25 -04:00
..
EnhancedInput
Remove some deprecated functions from Enhnaced Input subsystem interface from 5.2 and 5.3
2024-08-20 10:00:15 -04:00
InputBlueprintNodes
Set bAutomaticallyRegisterInputOnConstruction to true on every legacy input node as well to ensure that they get bound during compilation. This is required to allow the use of these legacy key nodes in widget blueprints after the changes made in 35418847 to automatically create the widget blueprint bindings during Blueprint compilation.
2024-09-17 10:46:25 -04:00
InputEditor
Remove the additional "console variable" metadata from the EI editor settings as they did not really work intuitively. This will ensure that your editor prefs persist between sessions. If you wish to set these settings in a config file, then you can do so with the normal object sytax:
2024-07-17 16:28:14 -04:00