This website requires JavaScript.
Explore
Help
Sign In
izzy
/
UnrealEngineUWP
Watch
0
Star
0
Fork
0
You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced
2026-03-26 18:15:20 -07:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
5.5
Add File
New File
Upload File
Apply Patch
UnrealEngineUWP
/
Engine
/
Plugins
/
EnhancedInput
History
ben hoffman
2c703fd02e
Set bAutomaticallyRegisterInputOnConstruction to true on every legacy input node as well to ensure that they get bound during compilation. This is required to allow the use of these legacy key nodes in widget blueprints after the changes made in 35418847 to automatically create the widget blueprint bindings during Blueprint compilation.
...
#rb dan.oconnor #rnx [CL 36334764 by ben hoffman in 5.5 branch]
2024-09-17 10:46:25 -04:00
..
Config
…
Source
Set bAutomaticallyRegisterInputOnConstruction to true on every legacy input node as well to ensure that they get bound during compilation. This is required to allow the use of these legacy key nodes in widget blueprints after the changes made in 35418847 to automatically create the widget blueprint bindings during Blueprint compilation.
2024-09-17 10:46:25 -04:00
EnhancedInput.uplugin
Use the widgets InputComponent instead of the player controllers when binding input events to it. This resolves an issue where widgets would always be binding inputs in enhanced input, but never actually unbinding them because the player controller input component was not being destroyed.
2024-08-09 07:32:52 -04:00