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LimitedAccess will allow Plugins and Programs to be shared externally with a limited subset of users under alternate agreements or for varying purposes without requiring bespoke, problematic, custom permissions that reach in to the NotForLicencees folders or bespoke, problematic, custom distribution processes for providing the code. [CL 35094184 by marc audy in ue5-main branch]
75 lines
2.1 KiB
INI
75 lines
2.1 KiB
INI
[CommonSettings]
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ManifestDependencies=Content/Localization/Editor/Editor.manifest
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SourcePath=Content/Localization/PropertyNames
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DestinationPath=Content/Localization/PropertyNames
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ManifestName=PropertyNames.manifest
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ArchiveName=PropertyNames.archive
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PortableObjectName=PropertyNames.po
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NativeCulture=en
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CulturesToGenerate=en
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CulturesToGenerate=de
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CulturesToGenerate=pl
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CulturesToGenerate=es
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CulturesToGenerate=es-419
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CulturesToGenerate=fr
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CulturesToGenerate=ja
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CulturesToGenerate=ar
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CulturesToGenerate=ko
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CulturesToGenerate=pt-BR
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CulturesToGenerate=it
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CulturesToGenerate=ru
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CulturesToGenerate=tr
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CulturesToGenerate=zh-Hans
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;Gather text from metadata
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[GatherTextStep0]
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CommandletClass=GatherTextFromMetaData
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ModulesToPreload=OutputLog
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ModulesToPreload=StructViewer
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ModulesToPreload=MeshPaintMode
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ModulesToPreload=LandscapeEditor
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IncludePathFilters=Source/Editor/*
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IncludePathFilters=Source/Runtime/*
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IncludePathFilters=Source/Developer/*
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IncludePathFilters=Plugins/*
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ExcludePathFilters=*/NoRedist/*
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ExcludePathFilters=*/NotForLicensees/*
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ExcludePathFilters=*/LimitedAccess/*
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InputKeys=DisplayName
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OutputNamespaces=UObjectDisplayNames
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OutputKeys="{FieldPath}"
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ShouldGatherFromEditorOnlyData=true
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;Write Manifest
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[GatherTextStep1]
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CommandletClass=GenerateGatherManifest
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;Write Archives
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[GatherTextStep2]
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CommandletClass=GenerateGatherArchive
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bPurgeOldEmptyEntries=true
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;Import localized PO files
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[GatherTextStep3]
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CommandletClass=InternationalizationExport
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bImportLoc=true
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;Write Localized Text Resource
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[GatherTextStep4]
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CommandletClass=GenerateTextLocalizationResource
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ResourceName=PropertyNames.locres
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;Export to PO files
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[GatherTextStep5]
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CommandletClass=InternationalizationExport
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bExportLoc=true
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;Write Text Localization Report
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[GatherTextStep6]
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CommandletClass=GenerateTextLocalizationReport
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DestinationPath=\\epicgames.net\root\UE3\Localization\WordCounts
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bWordCountReport=true
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WordCountReportName=PropertyNames.csv
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bConflictReport=true
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; Different file extensions will output the report in different formats. Currently supported extensions are .txt and .csv
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ConflictReportName=PropertyNamesConflicts.csv |