Files
UnrealEngineUWP/Engine/Config/LinuxArm64/LinuxArm64Engine.ini
jeannoe morissette 2743375493 VulkanRHI: Fix LinuxArm64 packaging in SM6.
#rb christopher.waters
#jira UE-223693
#rnx

[CL 36766262 by jeannoe morissette in 5.5 branch]
2024-10-01 21:04:42 -04:00

35 lines
1.2 KiB
INI

[Audio]
; Defines a platform-specific volume headroom (in dB) for audio to provide better platform consistency with respect to volume levels.
PlatformHeadroomDB=0
[SystemSettings]
r.setres=1280x720
;Perplatform to PerQualityLevel conversion mapping for platform groups
QualityLevelMapping="low"
;Manual range settings for Niagara quality levels. Simplifies handling of device profiles/fragments and what quality levels they can set.
;Please ensure device profiles or fragments for this platform do not set fx.Niagara.QualityLevel values outside of this range
fx.Niagara.QualityLevel.Min=0
fx.Niagara.QualityLevel.Max=0
[SystemSettingsEditor]
;r.RHICmdBypass=1
[TextureStreaming]
; PoolSizeVRAMPercentage is how much percentage of GPU Dedicated VRAM should be used as a TexturePool cache for streaming textures (0 - unlimited streaming)
PoolSizeVRAMPercentage=70
[DeviceProfileManager]
DeviceProfileSelectionModule="LinuxDeviceProfileSelector"
[ConsoleVariables]
; larger timeout since drivers may take longer time
g.TimeoutForBlockOnRenderFence=60000
[PlatformCrypto]
PlatformRequiresDataCrypto=True
[SF_VULKAN_SM6]
; Bindless is required for Vulkan SM6
BindlessResources=Enabled
BindlessSamplers=Enabled