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- Added a top-level .xcconfig file to Xcode workspace for use with UnrealGame/etc so it knows where to find staged data, and set the commandline automatically - Stage the UECommandLine.txt file for modern builds because we no longer make the Bootstrap .app - Added XcodeBuildMode enum/string so scripts can tell when the project is being built (so build time could act differently than stage time, etc) - Making use of the enum and other env vars to skip steps when not needed - Other fixes for project generation - Added -modernxcode and -legacyxcode comandline options which will override the .ini setting (refactored all UseModern checks into one function) - Support for programs that have a .uproject, and GPF with -game -project=<program.uproject> - Added success return value to FinalizeAppWithModernXcode - Added quotes to fix paths with spaces in GenerateProjectFiles.command - Enabled parallel AddAdditionalNativeTargetInformation for gathering Frameworks from targts, now that parallel project generation has been enabled and most parallel issues are fixed #preflight 646ce67c2e78be98411323d9 #rb zack.neyland #preflight 646f8f2850786bb5ba8a98f0 [CL 25623979 by Josh Adams in ue5-main branch]
49 lines
2.5 KiB
XML
49 lines
2.5 KiB
XML
<?xml version='1.0'?>
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<BuildGraph xmlns="http://www.epicgames.com/BuildGraph" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.epicgames.com/BuildGraph ../Graph/Schema.xsd">
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<Option Name="TestPrograms" DefaultValue="true" Description="Test building/packaging Programs" />
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<Option Name="TestContentOnly" DefaultValue="true" Description="Test building/packaging Content Only projects" />
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<Option Name="TestCodeBased" DefaultValue="true" Description="Test building/packaging Code Base projects" />
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<Option Name="TestHybrid" DefaultValue="true" Description="Test building/packaging Hybrid Projects" />
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<Property Name="UBTArgs" Value="-modernxcode" />
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<Property Name="BCRArgs" Value="-platform=Mac -build -cook -stage -pak -package -modernxcode" />
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<Agent Name="Modern Xcode Programs" Type="Mac">
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<Node Name="Build Programs">
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<Compile Target="CrashReportClient" Platform="Mac" Configuration="Development" Arguments="$(UBTArgs)" />
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<Command Name="BuildCookRun" Arguments="$(BCRArgs) -project=SlateUGS -skipcook" />
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</Node>
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</Agent>
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<Agent Name="Modern Xcode ContentOnly" Type="Mac">
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<Node Name="Build Content Only">
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<Compile Target="UnrealGame" Platform="Mac" Configuration="Development" Arguments="$(UBTArgs) -architecture=host" />
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<Command Name="BuildCookRun" Arguments="$(BCRArgs) -project=TP_PuzzleBP -architecture=host" />
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</Node>
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</Agent>
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<Agent Name="Modern Xcode CodeBased" Type="Mac">
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<Node Name="Build Code Based">
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<Compile Target="QAGame" Platform="Mac" Configuration="Development" Arguments="$(UBTArgs) -architecture=host" />
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<Command Name="BuildCookRun" Arguments="$(BCRArgs) -project=QAGame -architecture=host" />
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</Node>
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</Agent>
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<Agent Name="Modern Xcode Hybrid" Type="Mac">
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<Node Name="Build Hybrid">
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<Compile Target="Cropout" Platform="Mac" Configuration="Development" Arguments="$(UBTArgs) -architecture=host" />
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<Command Name="BuildCookRun" Arguments="$(BCRArgs) -project=Cropout -architecture=host" />
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</Node>
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</Agent>
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<Property Name="AllBuilds" Value="" />
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<Property Name="AllBuilds" Value="$(AllBuilds);Build Programs" If="$(TestPrograms)" />
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<Property Name="AllBuilds" Value="$(AllBuilds);Build Content Only" If="$(TestContentOnly)" />
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<Property Name="AllBuilds" Value="$(AllBuilds);Build Code Based" If="$(TestCodeBased)" />
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<Property Name="AllBuilds" Value="$(AllBuilds);Build Hybrid" If="$(TestHybrid)" />
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<Aggregate Name="Test Modern Xcode" Requires="$(AllBuilds)"/>
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</BuildGraph>
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