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* If invoked from VS2022, use visual studio to build UnrealBuildTool to prevent unnecessary rebuilds * If invoked from VS2019 or on the command line without visual studio, use bundled dotnet to build * Deduplicate all logic into Build.bat, and have Clean.bat and Rebuild.bat call Build.bat with either -Clean or -Rebuild * Print entire dotnet version * Replace various calls to dotnet msbuild with dotnet build * Update old UE4 comments #jira UE-165754 #rb ? [CL 22387871 by joe kirchoff in ue5-main branch]
11 lines
298 B
Bash
Executable File
11 lines
298 B
Bash
Executable File
#!/bin/sh
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## Copyright Epic Games, Inc. All Rights Reserved.
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##
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## Unreal Engine AutomationTool setup script
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##
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## This script uses the .command extenion so that is clickable in
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## in the OSX Finder. All it does is call RunUAT.sh which does
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## the real work.
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exec "`dirname "$0"`"/RunUAT.sh "$@"
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