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UnrealEngineUWP/Engine/Build/BatchFiles/RunUAT.command
joe kirchoff f1edb85ce3 Fix up code compile batch scripts to better support visual studio
* If invoked from VS2022, use visual studio to build UnrealBuildTool to prevent unnecessary rebuilds
* If invoked from VS2019 or on the command line without visual studio, use bundled dotnet to build
* Deduplicate all logic into Build.bat, and have Clean.bat and Rebuild.bat call Build.bat with either -Clean or -Rebuild
* Print entire dotnet version
* Replace various calls to dotnet msbuild with dotnet build
* Update old UE4 comments

#jira UE-165754
#rb ?

[CL 22387871 by joe kirchoff in ue5-main branch]
2022-10-06 19:45:24 -04:00

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#!/bin/sh
## Copyright Epic Games, Inc. All Rights Reserved.
##
## Unreal Engine AutomationTool setup script
##
## This script uses the .command extenion so that is clickable in
## in the OSX Finder. All it does is call RunUAT.sh which does
## the real work.
exec "`dirname "$0"`"/RunUAT.sh "$@"