Files
valentin ritzi 5378941b86 [OpenSSL] Adding support for OpenSSL 1.1.1t on TVOS
Pointing to iOS OpenSSL binaries and includes instead of duplicating everything since iOS binaries are compatible with TVOS.

Tested by running a preflight on Compile UnrealGame TVOS.

#rb Manuel.Lang

[CL 28615685 by valentin ritzi in ue5-main branch]
2023-10-10 08:50:30 -04:00

81 lines
3.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class OpenSSL : ModuleRules
{
public OpenSSL(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
string OpenSSLPath = Path.Combine(Target.UEThirdPartySourceDirectory, "OpenSSL", "1.1.1t");
string PlatformSubdir = Target.Platform.ToString();
string ConfigFolder = (Target.Configuration == UnrealTargetConfiguration.Debug && Target.bDebugBuildsActuallyUseDebugCRT) ? "Debug" : "Release";
if (Target.Platform == UnrealTargetPlatform.Mac || Target.Platform == UnrealTargetPlatform.IOS || Target.Platform == UnrealTargetPlatform.TVOS)
{
// IOS binaries are fully compatible with TVOS
if (Target.Platform == UnrealTargetPlatform.TVOS)
{
PlatformSubdir = "IOS";
}
PublicSystemIncludePaths.Add(Path.Combine(OpenSSLPath, "include", PlatformSubdir));
string LibPath = Path.Combine(OpenSSLPath, "lib", PlatformSubdir);
bool bIsIOSSimulator = Target.Platform == UnrealTargetPlatform.IOS && Target.Architecture == UnrealArch.IOSSimulator;
bool bIsTVOSSimulator = Target.Platform == UnrealTargetPlatform.TVOS && Target.Architecture == UnrealArch.TVOSSimulator;
string LibExt = (bIsIOSSimulator || bIsTVOSSimulator) ? ".sim.a" : ".a";
PublicAdditionalLibraries.Add(Path.Combine(LibPath, "libssl" + LibExt));
PublicAdditionalLibraries.Add(Path.Combine(LibPath, "libcrypto" + LibExt));
}
else if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows))
{
PlatformSubdir = "Win64";
string VSVersion = "VS" + Target.WindowsPlatform.GetVisualStudioCompilerVersionName();
// Add includes
PublicSystemIncludePaths.Add(Path.Combine(OpenSSLPath, "include", PlatformSubdir, VSVersion));
// Add Libs
string LibPath = Path.Combine(OpenSSLPath, "lib", PlatformSubdir, VSVersion, ConfigFolder);
PublicAdditionalLibraries.Add(Path.Combine(LibPath, "libssl.lib"));
PublicAdditionalLibraries.Add(Path.Combine(LibPath, "libcrypto.lib"));
PublicSystemLibraries.Add("crypt32.lib");
}
else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
{
string IncludePath = Path.Combine(OpenSSLPath, "include", "Unix");
string LibraryPath = Path.Combine(OpenSSLPath, "lib", "Unix", Target.Architecture.LinuxName);
PublicSystemIncludePaths.Add(IncludePath);
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "libssl.a"));
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "libcrypto.a"));
}
else if (Target.Platform == UnrealTargetPlatform.Android)
{
string IncludePath = Path.Combine(OpenSSLPath, "include", "Android");
string LibraryPath = Path.Combine(OpenSSLPath, "lib", "Android");
string[] Architectures = new string[] {
"ARM64",
"x86",
"x64",
};
PublicSystemIncludePaths.Add(IncludePath);
foreach(var Architecture in Architectures)
{
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, Architecture, "libcrypto.a"));
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, Architecture, "libssl.a"));
}
}
}
}